The Video Games Textbook: History - Business - Technology

Wardyga, Brian J.

  • 出版商: CRC
  • 出版日期: 2023-06-13
  • 售價: $2,770
  • 貴賓價: 9.5$2,632
  • 語言: 英文
  • 頁數: 478
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1032325801
  • ISBN-13: 9781032325804
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.

Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast.

This edition features new content in every chapter, including color timelines, sections on color theory and

lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series XS, and PlayStation 5.

Key Features

 

 

 

 

  • Explores the history, business, and technology of video games, including social, political, and economic motivations
  • Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs
  • Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms
  • Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

商品描述(中文翻譯)

《電子遊戲教科書》將電子遊戲的歷史提升到新的層次。內容包括每個主要的遊戲主機、手持系統和具有改變性的個人電腦,以及遊戲背後的商業、技術和人物。

每個章節都設有目標和關鍵詞,並附有圖解時間軸、彩色圖片和圖表,以及每個平台的技術規格和重要遊戲標題。每個章節都是進入遊戲不同範疇的旅程,讓讀者清楚地了解電子遊戲的演變過程,為何平台成功或失敗,以及它們對產業和文化的影響。這本新修訂的第二版旨在吸引世界各地的學生的注意和興趣,同時也是任何電子遊戲愛好者的必備手冊。

本版在每個章節中都增加了新內容,包括彩色時間軸、色彩理論和照明部分,NEC PC-98系列、MSX系列、Amstrad CPC、Sinclair ZX Spectrum、Milton Bradley Microvision、Nintendo Game & Watch、性別議題、PEGI和CERO分級系統,以及新的專業檔案和測驗問題,還有關於個人電腦和手機遊戲、虛擬現實、Valve Steam Deck、Nintendo Switch、Xbox Series XS和PlayStation 5的擴展內容。

主要特點:

- 探索電子遊戲的歷史、商業和技術,包括社會、政治和經濟動機
- 通過明確的目標、關鍵詞、圖解時間軸、彩色圖片、表格和圖表來促進學習
- 強調所有主要遊戲主機、手持設備、個人電腦和移動平台的技術規格和重要遊戲標題
- 通過市場摘要和突破性和趨勢的評論來強化材料,以及章末的活動和測驗

作者簡介

Dr. Brian J. Wardyga combined his 40+ years' experience with video games with 20+ years in the media industry and 20+ years of teaching in higher education to create The Video Games Textbook. He began playing video games in the early 1980s, beginning with the Atari VCS. Since that time, he has collected games for almost every major system, and lived through most of what has been written in this book. An expert on the subject that is both his passion and hobby, Brian wrote and designed this textbook to promote student learning and to be the ultimate companion book for all video game enthusiasts. The book's visually rich presentation encourages reading and provides vivid examples of each major platform, its controllers and accessories, along with examples of the print advertisements, game graphics, and box art that was pertinent to each generation of video games.

Brian began teaching at the university level in 2002 at Boston University and has taught communication and production courses at Curry College, Fisher College, Lasell University, and University of Massachusetts, Boston. He has been a full-time instructor at Lasell University since 2004, where he began teaching courses on video games in 2009. His array of courses taught includes Advanced Television Production, Communication Research (graduate level), Digital Audio Production, Digital Filmmaking, Digital Video Editing, Effective Speaking, Fundamentals of Communication, Interactive Broadband Television, Life Skills & Video Games, Media Literacy, Oral Communication, Public Speaking, Radio Production, Television Studio Production, Understanding Mass Media, Understanding Video Games, Video Games & Culture, Video Production (graduate and undergraduate), and Writing for the Media.

Brian holds a Doctorate in Educational Leadership from Liberty University, a Master of Science in Television from Boston University, and a Bachelor of Arts in Communication from Bridgewater State. His professional vita includes work for organizations such as Bernie & Phyl's Furniture, Borders Books & Music, The Boyds Collection Ltd., GlaxoSmithKline, and Ty, Inc. He has served more than 10 years as the advisor to LCTV - Lasell Community Television and the Lasell University Video Games Club (VGC). His 20+ years of experience in the media industry includes the role of founding General Manager of the award-winning 102.9FM WLAS. His clubs have won Student Organization of the Year on three occasions, and Brian has received accolades such as the Broadcast Education Association Festival of Media Arts Award of Excellence, Intercollegiate Broadcasting System winner for Best Television Station Advisor, and the Tom Gibson Award for Outstanding Engineering.

In addition to WLAS, Brian worked for another 10 years in the Boston media market as a Stage Manager and Computer Graphics Technician at WCVB-TV ABC5 for programs such as Chronicle, City Line, Commitment 2000, The Evening News, Eye Opener News, Jerry Lewis Telethon, Midday News, Patriots Pregame Show, Patriots 5th Quarter, and the PGA Tour. Prior to WCVB, Brian worked as an Associate Director for WLVI-TV WB56 on programs such as Keller At Large, New England Stories, Patriots SportZone Kickoff, The Sports Zone, and The Ten O'Clock News. He also served as a Postproduction Assistant at WGBH PBS2 on the Building Big documentary series.

作者簡介(中文翻譯)

Dr. Brian J. Wardyga結合了他40多年的電子遊戲經驗、20多年的媒體行業經驗和20多年的高等教育教學經驗,創作了《電子遊戲教科書》。他從1980年代初開始玩電子遊戲,從Atari VCS開始。從那時起,他收集了幾乎每個主要遊戲系統的遊戲,並經歷了本書中所描述的大部分內容。作為這個他熱愛且極具興趣的主題的專家,Brian撰寫並設計了這本教科書,旨在促進學生學習,並成為所有電子遊戲愛好者的終極伴侶書。這本書以豐富的視覺呈現方式鼓勵閱讀,並提供了每個主要平台、控制器和配件的生動示例,以及與每個遊戲世代相關的印刷廣告、遊戲圖形和盒裝藝術的示例。

Brian於2002年開始在波士頓大學任教,並在Curry College、Fisher College、Lasell University和University of Massachusetts, Boston教授傳播和製作課程。他自2004年起一直在Lasell University擔任全職講師,並於2009年開始教授有關電子遊戲的課程。他所教授的課程包括高級電視製作、傳播研究(研究生課程)、數位音頻製作、數位電影製作、數位視頻編輯、有效演講、傳播基礎、互動寬頻電視、生活技能與電子遊戲、媒體素養、口語溝通、公共演講、廣播製作、電視工作室製作、了解大眾媒體、了解電子遊戲、電子遊戲與文化、視頻製作(研究生和本科生)以及媒體寫作。

Brian擁有自由大學的教育領導博士學位、波士頓大學的電視碩士學位和布里奇沃特州立大學的傳播學士學位。他的專業經歷包括在Bernie & Phyl's Furniture、Borders Books & Music、The Boyds Collection Ltd.、GlaxoSmithKline和Ty, Inc.等組織工作。他擔任Lasell Community Television和Lasell University Video Games Club(VGC)的顧問超過10年。他在媒體行業的20多年經驗包括擔任屢獲殊榮的102.9FM WLAS的創始總經理。他的俱樂部曾三次獲得年度學生組織獎,Brian本人也獲得了廣播教育協會媒體藝術節卓越獎、Intercollegiate Broadcasting System最佳電視台顧問獎和Tom Gibson傑出工程獎等表彰。

除了在WLAS工作外,Brian在波士頓媒體市場工作了另外10年,擔任WCVB-TV ABC5的舞台經理和電腦圖形技術員,參與了《Chronicle》、《City Line》、《Commitment 2000》、《The Evening News》、《Eye Opener News》、《Jerry Lewis Telethon》、《Midday News》、《Patriots Pregame Show》、《Patriots 5th Quarter》和《the PGA Tour》等節目。在加入WCVB之前,Brian在WLVI-TV WB56擔任副導演,參與了《Keller At Large》、《New England Stories》、《Patriots SportZone Kickoff》、《The Sports Zone》和《The Ten O'Clock News》等節目。他還在WGBH PBS2的《Building Big》紀錄片系列中擔任後期製作助理。