Augmented Learning: Research and Design of Mobile Educational Games (Hardcover)
暫譯: 擴增學習:行動教育遊戲的研究與設計 (精裝版)
Eric Klopfer
- 出版商: MIT
- 出版日期: 2008-06-01
- 售價: $1,180
- 語言: 英文
- 頁數: 272
- 裝訂: Hardcover
- ISBN: 0262113155
- ISBN-13: 9780262113151
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相關分類:
遊戲設計 Game-design
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商品描述
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning, Eric Klopfer describes the largely untapped potential of mobile learning games—games played on such handheld devices as cell phones, Game Boys, and Sony PSPs—to make a substantial impact on learning. Examining mobile games from both educational and gaming perspectives, Klopfer argues that the strengths of the mobile platform—its portability, context sensitivity, connectivity, and ubiquity—make it ideal for learning games in elementary, secondary, university, and lifelong education.
Klopfer begins by exploring the past and present of education, educational technology, "edutainment," and mobile games, and then offers a series of case studies of mobile educational games that have been developed and implemented in recent years. These games—either participatory (which require interaction with other players) or augmented reality (which augment the real world with virtual information)—can be produced at lower cost than PC or full-size console games. They use social dynamics and real-world contexts to enhance game play, can be integrated into the natural flow of instruction more easily than their big-screen counterparts, and can create compelling educational and engaging environments for learners. They are especially well-suited for helping learners at every level develop twenty-first century skills—including the ability to tackle complex problems and acquire information in "just-in-time" fashion. All of this, Klopfer argues, puts mobile learning games in a unique and powerful position within educational technology.
Klopfer begins by exploring the past and present of education, educational technology, "edutainment," and mobile games, and then offers a series of case studies of mobile educational games that have been developed and implemented in recent years. These games—either participatory (which require interaction with other players) or augmented reality (which augment the real world with virtual information)—can be produced at lower cost than PC or full-size console games. They use social dynamics and real-world contexts to enhance game play, can be integrated into the natural flow of instruction more easily than their big-screen counterparts, and can create compelling educational and engaging environments for learners. They are especially well-suited for helping learners at every level develop twenty-first century skills—including the ability to tackle complex problems and acquire information in "just-in-time" fashion. All of this, Klopfer argues, puts mobile learning games in a unique and powerful position within educational technology.
商品描述(中文翻譯)
新技術帶來了新的學習工具,研究顯示,視頻遊戲的教育潛力引起了學者、教師和學生的共鳴。在《增強學習》(Augmented Learning)一書中,Eric Klopfer 描述了移動學習遊戲的潛力,這些遊戲在手機、Game Boy 和 Sony PSP 等手持設備上進行,能對學習產生重大影響。Klopfer 從教育和遊戲的角度檢視移動遊戲,認為移動平台的優勢——可攜性、情境敏感性、連接性和普及性——使其成為小學、中學、大學及終身教育中學習遊戲的理想選擇。
Klopfer 首先探討了教育、教育技術、娛樂教育('edutainment')和移動遊戲的過去與現在,然後提供了一系列近年來開發和實施的移動教育遊戲案例研究。這些遊戲可以是參與式的(需要與其他玩家互動)或增強現實的(將虛擬信息增強到現實世界中),其製作成本低於 PC 或全尺寸遊戲主機遊戲。它們利用社會動態和現實世界的情境來增強遊戲體驗,並且比起大型螢幕遊戲更容易融入自然的教學流程,能為學習者創造引人入勝的教育環境。這些遊戲特別適合幫助各級學習者發展二十一世紀技能,包括解決複雜問題的能力和以「即時」方式獲取信息的能力。Klopfer 認為,所有這些因素使得移動學習遊戲在教育技術中處於獨特而強大的地位。