The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3 (Hardcover)
暫譯: 新遊戲機的競賽:打造XBox 360與Playstation 3內部晶片 (精裝版)
David Shippy, Mickie Phipps
- 出版商: Citadel
- 出版日期: 2009-01-01
- 售價: $930
- 貴賓價: 9.5 折 $884
- 語言: 英文
- 頁數: 256
- 裝訂: Hardcover
- ISBN: 0806531010
- ISBN-13: 9780806531014
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商品描述
The tough road to market started in 2001 when Shippy assembled the talent to design the chip for Sony's hotly anticipated PlayStation 3 game console, planned for a late 2005 release. In 2003, a gigantic wrench was thrown into the operation in the form of Microsoft--the software behemoth wanted the STI team's microprocessor for its own Xbox 360 and targeted Christmas, 2005, as well. As they desperately served two masters, balancing Microsoft's "victory or death" attitude and Sony's slow patience and caution, Shippy and his team endured 80-hour workweeks, flaring tempers, crumbled friendships, despair, and finally--triumph.
The Race For A New Game Machine is a dazzling, behind-the-scenes account of life in the tech world, featuring memorable characters, high-level corporate intrigue, and cutthroat business dealings. Driving the technical accomplishment was the bold vision that inspired the designers at STI, and throughout the book David Shippy and Mickie Phipps reveal the leadership lessons they drew from this experience, including team motivation, fostering innovation, and demanding hard work while encouraging fun.
My team and I had worked tirelessly at IBM for two and a half years, breathing life into the Sony PlayStation 3 "Cell" central processing chip. We ordered our lives around the idea of beating Microsoft to market with a Christmas launch.
Now Chekib Akrout, IBM's senior vice president responsible for the PlayStation's chip team, told me another customer wanted our secret-weapon, record-smashing PowerPC microprocessor core. It was Microsoft.
"How did this happen?" I grumbled through gritted teeth.
"Let's just say it was a blockbuster, an offer IBM couldn't refuse," he answered. Over a billion dollars were involved, spanning the entire spectrum from development to chip manufacturing.
"There's more," Akrout said. "Microsoft wants something very similar to what you designed for Sony but with some unique enhancements, and they want it on the same schedule." He then described the design changes Microsoft needed for a super-aggressive, market-shaking Christmas launch.
Akrout didn't blink. It took me a second, but I got the message.
My goals were very clear when I joined IBM in the mid 1980s. I wanted cutting-edge microprocessor design projects that really pushed the state of the art. I wanted to lead design teams and leave my mark on the industry. This vision was the focal point of my whole career. Akrout handed me one of the top technology leadership positions in the entire industry and at that moment, I saw the top of the mountain, everything I wanted. Would I have to stake my claim by screwing Sony and extending Microsoft's dominance of digital life? Or could I help them both succeed?
--from the Prologue
商品描述(中文翻譯)
Xbox 360 和 PlayStation 3 遊戲系統改變了家庭娛樂的面貌。但很少有人知道這些主機內部的驚人故事——大衛·希比(David Shippy)和他在索尼/東芝/IBM 設計中心(STI)的一流工程師團隊如何打造出核心的微處理器晶片:一個在個人計算領域樹立新典範的革命性微處理器晶片。這是一場驚心動魄的全力以赴競賽,旨在以創紀錄的時間交付業界最快的晶片。這場競賽的賭注是無名的、不懈努力的願景者們的生計和理智。戰爭的對手是巨頭微軟和索尼。
通往市場的艱難之路始於 2001 年,當時希比組建了設計索尼備受期待的 PlayStation 3 遊戲主機晶片的團隊,計劃於 2005 年底發布。2003 年,一個巨大的變故發生了,微軟這個軟體巨頭希望獲得 STI 團隊的微處理器,並將 2005 年聖誕節作為目標。當他們拼命地服務於兩個主子,平衡微軟的「勝利或死亡」態度和索尼的緩慢耐心與謹慎時,希比和他的團隊忍受了每週 80 小時的工作、情緒激動、友誼破裂、絕望,最終——勝利。
《新遊戲機的競賽》是一本令人眼花繚亂的幕後故事,描繪了科技界的生活,特色鮮明的人物、高層企業陰謀和殘酷的商業交易。推動技術成就的是激勵 STI 設計師的勇敢願景,整本書中,大衛·希比和米基·菲普斯(Mickie Phipps)揭示了他們從這次經歷中汲取的領導課程,包括團隊激勵、促進創新,以及在鼓勵樂趣的同時要求艱苦工作。
《終極技術挑戰》
我和我的團隊在 IBM 不懈努力了兩年半,為索尼 PlayStation 3 的「Cell」中央處理晶片注入生命。我們的生活圍繞著在聖誕節推出時超越微軟的想法而展開。
現在,負責 PlayStation 晶片團隊的 IBM 高級副總裁切基布·阿克魯特(Chekib Akrout)告訴我,另一個客戶想要我們的秘密武器——打破紀錄的 PowerPC 微處理器核心。那就是微軟。
「這是怎麼發生的?」我咬牙切齒地抱怨。
「可以說這是一個轟動的提議,IBM 無法拒絕,」他回答道。涉及的金額超過十億美元,涵蓋了從開發到晶片製造的整個範疇。
「還有更多,」阿克魯特說。「微軟想要的東西與你為索尼設計的非常相似,但有一些獨特的增強功能,他們希望在同一時間表上完成。」然後他描述了微軟為了超激進的、顛覆市場的聖誕推出所需的設計變更。
阿克魯特沒有眨眼。過了一會兒,我明白了他的意思。
當我在 1980 年代中期加入 IBM 時,我的目標非常明確。我想要尖端的微處理器設計項目,真正推動技術的最前沿。我想要領導設計團隊,並在行業中留下我的印記。這個願景是我整個職業生涯的焦點。阿克魯特給了我整個行業中最高的技術領導職位,當時我看到了山頂,一切我想要的東西。我是否必須通過傷害索尼來聲明我的主張,延續微軟在數位生活中的主導地位?還是我能幫助他們兩者都成功?