Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories (Paperback)
暫譯: 互動敘事:以玩家為中心的遊戲角色與故事創作方法 (平裝本)

Josiah Lebowitz, Chris Klug

  • 出版商: Focal Press
  • 出版日期: 2011-03-01
  • 售價: $2,230
  • 貴賓價: 9.5$2,119
  • 語言: 英文
  • 頁數: 332
  • 裝訂: Paperback
  • ISBN: 0240817176
  • ISBN-13: 9780240817170
  • 海外代購書籍(需單獨結帳)

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商品描述

What really makes a video game story interactive?
What's the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want-or are their stated desires at odds with the unconscious preferences?

All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

商品描述(中文翻譯)

什麼才是真正讓電子遊戲故事互動的因素?
創造互動故事的最佳方法是什麼?
玩家應該獲得多少控制權?
他們真的想要這種控制權嗎?
他們甚至知道自己想要什麼嗎?還是他們所表達的願望與潛意識中的偏好相悖?

這些問題以及更多內容都在這本關於電子遊戲互動敘事的權威書籍中進行了探討。您將獲得所有主要類型互動故事的詳細描述,流行遊戲的案例研究(包括《生化奇兵》、《輻射3》、《最終幻想 XIII》、《重雨》和《潛龍諜影》),以及玩家如何與這些遊戲互動的分析,還有對全國玩家敘事偏好的調查結果的深入分析。您將獲得專家的建議,以生成引人入勝且原創的遊戲概念和敘事。透過《電子遊戲的互動敘事》,您將: