Introduction to Game Systems Design
暫譯: 遊戲系統設計導論

Gazaway, Dax

  • 出版商: Addison Wesley
  • 出版日期: 2021-08-17
  • 售價: $1,680
  • 貴賓價: 9.5$1,596
  • 語言: 英文
  • 頁數: 384
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0137440847
  • ISBN-13: 9780137440849
  • 相關分類: 遊戲設計 Game-design
  • 相關翻譯: 游戲系統設計探秘 (簡中版)
  • 立即出貨 (庫存 < 3)

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商品描述

As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more:

  • Exploring the essentials of game design and its emerging subdisciplines
  • Asking the essential questions at the heart of all design
  • Getting started with modern game system design tools, including the spreadsheets most professionals now use
  • Creating systems and data from a blank page
  • Populating and quantifying a world of data into a game
  • Tuning and balancing game systems
  • Testing game systems and data
  • Leveraging communication, psychology, and rewards within your games
  • Balancing game probability within systems


Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.

商品描述(中文翻譯)

隨著遊戲變得越來越複雜,玩家的期望也不斷提高,遊戲系統設計的學科變得愈加重要。遊戲系統設計師負責規劃遊戲的規則和平衡、角色的屬性、大部分數據,以及遊戲中的人工智慧、武器和物品的運作與互動。《遊戲系統設計入門》是這一關鍵學科的第一本完整初學者指南。著名遊戲設計師和講師 Dax Gazaway 為所有有志於成為遊戲專業人士的人士撰寫,即使是完全沒有經驗的人,他也提供了一個逐步的、實作的方式來使用行業標準工具設計遊戲系統。Gazaway 根據他在 AAA 級遊戲系統(包括《星際大戰》和《漫威》系列遊戲)開發中的經驗,涵蓋了以下內容:

- 探索遊戲設計的基本要素及其新興的子學科
- 提出所有設計的核心基本問題
- 開始使用現代遊戲系統設計工具,包括大多數專業人士現在使用的電子表格
- 從空白頁面創建系統和數據
- 將一個數據世界填充並量化到遊戲中
- 調整和平衡遊戲系統
- 測試遊戲系統和數據
- 在遊戲中利用溝通、心理學和獎勵
- 在系統中平衡遊戲的概率

無論你是進入遊戲設計課程的大一新生、使用 Unreal 或 Unity 的獨立開發者、地下城主,或是任何想要真正理解現代遊戲的人,這本指南都將幫助你達成目標。

作者簡介

Dax Gazaway was raised in a gamer family. His parents met in a Dungeons & Dragons group, and he was surrounded with games being played and made. From a very early age, Dax was fascinated by the numbers in games. He would pour over monster manuals and board game books, dissecting the rules to figure out how the systems worked.

Dax started in the video game industry in the late 1990s. During his tenure in the industry, Dax pioneered game system design at multiple independent and AAA studios, helping to refine and define the subdiscipline. In recent years, he has become a course director at Full Sail University, specializing in teaching new students the concepts and tools of the system designer. Dax has created new curriculum and multiple classes for system design students, and he teaches introduction to system design courses.

The following is a selection of Dax's game design credits:

Star Wars: Obi-Wan, System and level designer Star Wars: Jedi Starfighter, System and level designer and QA liaison Star Wars: Bounty Hunter: System and level designer Gladius: System designer Syphon Filter franchise: Lead designer and system designer Spider Man 3: Lead system designer Marvel Ultimate Alliance 2: Lead system designer Guitar Hero franchise: System designer

In addition, Dax has been the studio lead system designer for Row Sham Bow Games and a system design consultant for multiple projects.

作者簡介(中文翻譯)

Dax Gazaway 在一個遊戲家庭中長大。他的父母在《龍與地下城》小組中相遇,他周圍總是充滿著遊戲的製作與遊玩。從小時候起,Dax 就對遊戲中的數字感到著迷。他會仔細研究怪物手冊和桌上遊戲書籍,剖析規則以了解系統是如何運作的。

Dax 在1990年代末期進入了電子遊戲產業。在他在業界的任期內,Dax 在多個獨立和 AAA 工作室開創了遊戲系統設計的先河,幫助精煉和定義這一子學科。近年來,他成為了 Full Sail University 的課程主任,專注於教導新學生系統設計師的概念和工具。Dax 為系統設計學生創建了新的課程和多個班級,並教授系統設計入門課程。

以下是 Dax 的遊戲設計作品的一部分:

Star Wars: Obi-Wan,系統和關卡設計師 Star Wars: Jedi Starfighter,系統和關卡設計師及 QA 聯絡人 Star Wars: Bounty Hunter:系統和關卡設計師 Gladius:系統設計師 Syphon Filter 系列:首席設計師和系統設計師 Spider Man 3:首席系統設計師 Marvel Ultimate Alliance 2:首席系統設計師 Guitar Hero 系列:系統設計師

此外,Dax 還擔任 Row Sham Bow Games 的工作室首席系統設計師,並為多個項目擔任系統設計顧問。