Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (2nd Edition)

Jeremy Gibson Bond

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商品描述

Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More!

If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software.

Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place.

Part I: Game Design and Paper Prototyping
• The Layered Tetrad framework: a synthesis of 50 years of game design theory
• Proven practices for brainstorming and refining game designs through the iterative process of design
• Methods and tools to manage game projects and small teams
• Processes to make playtesting and feedback easier

Part II: Digital Prototyping with Unity and C#
• Chapters that guide you through learning C# the right way
• Instruction that takes you from no prior programming knowledge through object-oriented programming
• Deep exploration of Unity, today’s most popular game engine on both macOS and Windows
• Methods for understanding and debugging code issues you encounter

Part III: Game Prototype Examples and Tutorials
• In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure
• Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity
• Improved structure and layout that makes the steps of each tutorial easier to follow
• A completely new Dungeon Delver prototype not present in the first edition
 

商品描述(中文翻譯)

掌握Unity遊戲引擎,設計和開發網頁、手機、Windows、macOS等平台的遊戲!

如果你想設計和開發遊戲,沒有什麼比現代技術和工具的實踐經驗更重要了,而這正是本書所提供的。第一版書籍在亞馬遜上經常是最暢銷的遊戲設計書籍,超過70%的評論都是5星級的。作為設計的迭代過程的證明,這個新版本在整個文本中進行了數百次改進,旨在使書籍更易於理解並更有用。本書是使用Unity 2017編寫的;book.prototools.net網站將涵蓋軟件的後續版本的變化。

屢獲殊榮的遊戲設計師和教授Jeremy Gibson Bond花了十多年的時間教授遊戲設計和建立優秀的遊戲。在這段時間裡,他最成功的學生是那些結合了三個關鍵學科的知識的人:遊戲設計理論、快速迭代原型和實際編程。在本書中,Bond將這三個學科的最重要的方面融合到一個地方。

第一部分:遊戲設計和紙上原型
- 分層四元結構:50年遊戲設計理論的綜合
- 通過設計的迭代過程,提供頭腦風暴和完善遊戲設計的實踐方法
- 管理遊戲項目和小團隊的方法和工具
- 簡化遊戲測試和反饋的流程

第二部分:使用Unity和C#進行數字原型
- 引導您正確學習C#的章節
- 從沒有編程知識到面向對象編程的指導
- 深入探索Unity,當今最受歡迎的遊戲引擎,支持macOS和Windows
- 理解和調試遇到的代碼問題的方法

第三部分:遊戲原型示例和教程
- 七個不同遊戲原型的深入教程,包括簡單的動作遊戲、太空射擊遊戲、紙牌遊戲、文字遊戲和自上而下的冒險遊戲
- 編譯這些遊戲以供PC、網頁或Unity支持的其他數十種發行平台使用的指示
- 改進的結構和布局,使每個教程的步驟更容易跟隨
- 第一版中沒有的全新地牢探險者原型