Fundamentals of Game Design (Paperback)
Ernest Adams, Andrew Rollings
- 出版商: Prentice Hall
- 出版日期: 2006-09-23
- 售價: $931
- 語言: 英文
- 頁數: 600
- 裝訂: Paperback
- ISBN: 0131687476
- ISBN-13: 9780131687479
-
相關分類:
遊戲設計 Game-design
已過版
買這商品的人也買了...
-
$650$514 -
$1,176Computer Organization and Design: The Hardware/Software Interface, 3/e(IE) (美國版ISBN:1558606041)
-
$880$581 -
$480$408 -
$780$741 -
$2,170$2,062 -
$2,010$1,910 -
$1,960Game Programming Gems 6
-
$550$468 -
$1,890$1,796 -
$750$593 -
$880$616 -
$990$891 -
$600$480 -
$2,680$2,546 -
$1,180$1,003 -
$420$378 -
$680$530 -
$490$417 -
$590$502 -
$480$374 -
$680$578 -
$180$142 -
$1,240$1,178 -
$720$612
相關主題
商品描述
Description
For courses in Fundamentals of Game Design for all video game developers and designers
With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually.
Table of Contents
Preface
Part One: The Elements of Game Design
1: Games and Videogames
2: The Design Process
3: Game Concepts
4: Game Worlds
5: Creative and Constructive Play
6: Character Development
7: Storytelling and Narrative
8: Creating the User Experience
9: Gameplay
10: The Internal Economy of Games
11: Game Balancing
12: General Principles of Level Design
Part Two: The Genres of Games
13: Action Games
14: Strategy Games
15: Role-Playing Games
16: Sports Games
17: Vehicle Simulations
18: Construction and Management Simulations
19: Adventure Games
20: Artificial Life, Puzzle Games, and Other Genres
21: Online Games
22: The Future of Gaming
Appendix A: Sample Design Documents
Glossary
References