Artificial Intelligence for Games, 2/e (Hardcover)
暫譯: 遊戲中的人工智慧,第二版 (精裝本)
Ian Millington, John Funge
- 出版商: Morgan Kaufmann
- 出版日期: 2009-08-01
- 售價: $3,850
- 貴賓價: 9.5 折 $3,658
- 語言: 英文
- 頁數: 896
- 裝訂: Hardcover
- ISBN: 0123747317
- ISBN-13: 9780123747310
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相關分類:
人工智慧
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其他版本:
AI for Games, Third Edition (Hardcover)
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商品描述
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.
"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).
* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.
* Walks through the entire development process from beginning to end.
* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
商品描述(中文翻譯)
創造穩健的人工智慧是遊戲開發者面臨的最大挑戰之一,然而,遊戲的商業成功往往依賴於人工智慧的品質。在這本書中,Ian Millington 將其豐富的專業經驗帶入改善遊戲中人工智慧品質的問題。他描述了來自真實遊戲的眾多範例,並通過詳細的案例研究探討其背後的理念。他更進一步介紹了許多當今開發者鮮少使用的技術。這本書的相關網站包含了一個 C++ 原始碼庫和示範程式,以及一個完整的商業人工智慧演算法和技術的原始碼庫。
《遊戲的人工智慧 - 第二版》對於教授遊戲人工智慧課程的學術界將非常有用,因為每一章都包含練習題。它還將包括以下內容的新擴展:以人工智慧為導向的遊戲玩法;行為驅動的人工智慧;休閒遊戲(益智遊戲)。
* 這是第一本全面的專業教程和參考書,旨在實現遊戲中的真正人工智慧,作者是一位擁有豐富行業經驗的工程師。
* 從頭到尾詳細介紹整個開發過程。
* 包含來自超過 100 款真實遊戲的範例、10 個深入的案例研究,以及提供範例程式碼的網站。