AI for Games
暫譯: 遊戲中的人工智慧

Millington, Ian

  • 出版商: CRC
  • 出版日期: 2021-11-16
  • 售價: $5,550
  • 貴賓價: 9.5$5,273
  • 語言: 英文
  • 頁數: 76
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 0367643448
  • ISBN-13: 9780367643447
  • 相關分類: 人工智慧
  • 海外代購書籍(需單獨結帳)

商品描述

What is artificial intelligence? How is artificial intelligence used in game development?

Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

商品描述(中文翻譯)

什麼是人工智慧?人工智慧在遊戲開發中如何使用?

遊戲開發存在於其獨特的技術世界中。它擁有自己的術語、技能和挑戰。這也是遊戲開發如此有趣的原因之一。每個遊戲都有自己的規則、美學和取捨,而運行遊戲的硬體也不斷變化。《AI for Games》旨在幫助您理解遊戲開發中的一個要素:人工智慧(AI)。

作者簡介

Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play.

作者簡介(中文翻譯)

伊恩·米林頓是一位英國開發者,著有關於軟體開發的書籍和課程,特別是在人工智慧、決策支持和遊戲物理引擎開發領域。此外,作為AJAX技術的先驅,米林頓被認為創造了一種分散式權力模型,用於管理具有劇團系統風格玩法的創意遊戲。