Game AI Pro 2: Collected Wisdom of Game AI Professionals
暫譯: 遊戲人工智慧專家 2:遊戲人工智慧專業人士的智慧集萃

Rabin, Steven

商品描述

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI.

In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them.

 

 

 

 

 

 

 

  • Covers a wide range of AI in games, with topics applicable to almost any game
  • Touches on most, if not all, of the topics necessary to get started in game AI
  • Provides real-life case studies of game AI in published commercial games
  • Gives in-depth, technical solutions from some of the industry's best-known games
  • Includes downloadable demos and/or source code, available at http: //www.gameaipro.com

商品描述(中文翻譯)

《Game AI Pro2: Collected Wisdom of Game AI Professionals》提供了來自已發行商業遊戲的開發者以及該領域一些知名學者的尖端提示、技巧和技術,專注於遊戲中的人工智慧(AI)。本書匯集了來自致力於遊戲 AI 的開發者和研究者社群的知識、建議、辛苦得來的智慧和見解。

在這本書中,47 位專家開發者和研究者共同分享了他們在遊戲 AI 領域的最新進展,以及對一些在過去幾年中發行的最成功商業遊戲中已證實技術的改進。這本書提供了一套可應用於許多常見及不常見情境的經驗技術工具箱。內容旨在讓廣泛的讀者都能輕鬆理解。初學者將會發現遊戲 AI 技術的良好概述和多個全面的介紹,而中級到專業的遊戲開發者則會找到針對他們感興趣的特定主題的深入技術章節。

- 涵蓋了遊戲中 AI 的廣泛範疇,主題適用於幾乎任何遊戲
- 涉及了開始學習遊戲 AI 所需的大多數(如果不是全部)主題
- 提供了已發行商業遊戲中遊戲 AI 的實際案例研究
- 從一些業界知名遊戲中提供深入的技術解決方案
- 包含可下載的示範和/或源代碼,網址為 http://www.gameaipro.com

作者簡介

Steve Rabin has been a key figure in the game AI community for over a decade and is currently a principal software engineer at Nintendo of America. After initially working as an AI engineer at several Seattle start-ups, he managed and edited seven game AI books in the Game AI Pro series and the AI Game Programming Wisdom series. He also edited the book Introduction to Game Development and has over two dozen articles published in the Game Programming Gems series. He has been an invited keynote speaker at several AI conferences, founded the AI Game Programmers Guild in 2008, and founded the Game Developers Conference (GDC) AI Summit, where he has been a summit adviser since 2009. Steve is a principal lecturer at the DigiPen Institute of Technology, where he has taught game AI since 2006. He earned a BSc in computer engineering and an MS in computer science, both from the University of Washington.

作者簡介(中文翻譯)

史蒂夫·拉賓(Steve Rabin)在遊戲人工智慧(AI)社群中已經是一位關鍵人物超過十年,目前擔任美國任天堂的首席軟體工程師。在最初於幾家西雅圖初創公司擔任人工智慧工程師後,他管理並編輯了《Game AI Pro》系列和《AI Game Programming Wisdom》系列中的七本遊戲人工智慧書籍。他還編輯了《Introduction to Game Development》一書,並在《Game Programming Gems》系列中發表了超過二十篇文章。他曾受邀在多個人工智慧會議上擔任主題演講者,於2008年創立了人工智慧遊戲程式設計師公會,並創辦了遊戲開發者大會(GDC)人工智慧峰會,自2009年以來一直擔任峰會顧問。史蒂夫是數位藝術學院(DigiPen Institute of Technology)的首席講師,自2006年以來教授遊戲人工智慧。他獲得了華盛頓大學的計算機工程學士學位和計算機科學碩士學位。