Learning to Play: Reinforcement Learning and Games
暫譯: 學習遊戲:強化學習與遊戲
Plaat, Aske
- 出版商: Springer
- 出版日期: 2020-11-22
- 售價: $3,370
- 貴賓價: 9.5 折 $3,202
- 語言: 英文
- 頁數: 330
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 3030592375
- ISBN-13: 9783030592370
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相關分類:
Reinforcement、DeepLearning
海外代購書籍(需單獨結帳)
商品描述
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI).
After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography.
The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography.
The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
商品描述(中文翻譯)
在這本教科書中,作者以近期在遊戲領域的突破為靈感,解釋深度強化學習的運作原理及其原因。特別是,他展示了為什麼兩人戰術和策略遊戲吸引科學家、程式設計師和遊戲愛好者,並使他們團結在一個共同的目標上:創造人工智慧(AI)。
在介紹核心概念、環境以及智慧與遊戲社群之後,這本書的章節組織涵蓋了強化學習、啟發式規劃、自適應取樣、函數逼近和自我對弈。作者在整本書中採取實作導向的方法,提供 Python 程式碼範例和練習,幫助讀者理解 AI 如何學習遊玩。他還在主要文本中附上詳細的指引,介紹線上機器學習框架、AlphaGo 的技術細節、圍棋和國際象棋的玩法與程式設計註解,以及一份全面的參考書目。
這些內容經過課堂測試,適合用於高年級本科生和研究生的人工智慧與遊戲課程。它也適合從事機器學習應用和遊戲開發的專業人士自學。最後,對於任何關心人工智慧和一般智慧的哲學意涵的讀者來說,遊戲代表了現代圖靈測試,展示了 AI 的力量與局限性。
作者簡介
Prof. Aske Plaat is Professor of Data Science at Leiden University and scientific director of the Leiden Institute of Advanced Computer Science (LIACS). He is co-founder of the Leiden Centre of Data Science (LCDR) and initiated the SAILS stimulation program. His research interests include reinforcement learning, scalable combinatorial reasoning algorithms, games and self-learning systems.
作者簡介(中文翻譯)
阿斯克·普拉特教授是萊頓大學的數據科學教授,也是萊頓高級計算機科學研究所(LIACS)的科學主任。他是萊頓數據科學中心(LCDR)的共同創辦人,並啟動了SAILS刺激計劃。他的研究興趣包括強化學習、可擴展的組合推理算法、遊戲和自學系統。