3D ONLINE MULTIMEDIA AND GAMES: PROCESSING, VISUALIZATION AND TRANSMISSION
暫譯: 3D 在線多媒體與遊戲:處理、視覺化與傳輸

Anup Basu, Irene Cheng, Guido Cortelazzo, Satish K Tripathi

  • 出版商: World Scientific Pub
  • 出版日期: 2009-03-01
  • 售價: $5,450
  • 貴賓價: 9.5$5,178
  • 語言: 英文
  • 頁數: 357
  • 裝訂: Hardcover
  • ISBN: 9812705872
  • ISBN-13: 9789812705877
  • 海外代購書籍(需單獨結帳)

商品描述

Online applications have been gaining wide acceptance among the general public. Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet. The increasing acceptance of online products makes it increasingly important to address some of the scientific techniques involved in developing efficient 3D online systems.

The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.

Contents: Adaptive Bandwidth Monitoring for QoS Based Retrievel (A Basu et al.); Wireless Protocols (A Khan); Overview of 3D Coding and Simplification (I Cheng & L Ying); Scale-Space Filtering and LOD -- The TexMesh Model (I Cheng); Adaptive Online Transmission of Photo-Realistic Textured Mesh (I Cheng); Perceptual Issues in a 3D TexMesh Model (I Cheng); Quality Metric for Approximating Subjective Evaluation of 3D Objects (A Basu et al.); Perceptually Optimized 3D Transmission Over Wireless Networks (I Cheng & A Basu); Predictive Schemes for Remote Visualization of 3D Models (P Zanuttigh & G M Cortelazzo); A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models (N Brusco et al.); 3D Content Creation by Passive Optical Methods (L Ballan et al.); 3D Visualization and Compression of Photorealistic Panoramic Backgrounds (P Zanuttigh et al.); A 3D Game -- Castles (G Xiao et al.); A Networked Version of Castles (D Lien et al.); A Networked Multiplayer Java3D Game -- Siege (E Benner et al.); Collaborative Online 3D Editing (I Cheng et al.).

商品描述(中文翻譯)

線上應用程式在大眾中獲得了廣泛的接受。像是 Amazon、Google、Yahoo! 和 NetFlicks 等公司在過去幾年中表現非常出色,這主要是因為人們對互聯網的信任和舒適度逐漸提高。隨著線上產品的接受度不斷上升,解決開發高效 3D 線上系統所涉及的一些科學技術變得越來越重要。

本書討論的主題大致涵蓋四個類別:線上多媒體的網路問題;聯合紋理-網格簡化與視圖獨立傳輸;視圖依賴傳輸與伺服器端渲染;內容與背景創建;以及創建簡單的線上遊戲。

內容: 基於 QoS 的自適應頻寬監控 (A Basu 等);無線協議 (A Khan);3D 編碼與簡化概述 (I Cheng & L Ying);尺度空間濾波與 LOD -- TexMesh 模型 (I Cheng);照片真實感紋理網格的自適應線上傳輸 (I Cheng);3D TexMesh 模型中的感知問題 (I Cheng);用於近似 3D 物件主觀評估的質量指標 (A Basu 等);在無線網路上感知優化的 3D 傳輸 (I Cheng & A Basu);3D 模型的遠端視覺化預測方案 (P Zanuttigh & G M Cortelazzo);基於率失真理論的 3D 模型遠端視覺化方法 (N Brusco 等);通過被動光學方法創建 3D 內容 (L Ballan 等);照片真實感全景背景的 3D 視覺化與壓縮 (P Zanuttigh 等);3D 遊戲 -- 城堡 (G Xiao 等);城堡的網路版本 (D Lien 等);一個網路多人 Java3D 遊戲 -- 圍攻 (E Benner 等);協作線上 3D 編輯 (I Cheng 等)。

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