Emotion in Video Game Soundtracking
暫譯: 視頻遊戲音樂中的情感表達
Williams, Duncan, Lee, Newton
- 出版商: Springer
- 出版日期: 2019-06-04
- 售價: $5,640
- 貴賓價: 9.5 折 $5,358
- 語言: 英文
- 頁數: 167
- 裝訂: Quality Paper - also called trade paper
- ISBN: 3319891650
- ISBN-13: 9783319891651
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商品描述
This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear - Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.
商品描述(中文翻譯)
本書概述了在電子遊戲音樂配樂中出現的情感領域。音樂的情感影響已被充分記錄,特別是在用於增強多模態體驗的情況下,例如在電子遊戲產業中將影像與音頻結合。與傳統作曲(例如電影音樂)相比,電子遊戲的音樂配樂面臨著獨特的挑戰,因為遊戲的敘事是非線性的——玩家的行動會改變敘事,因此所需的音樂配樂的情感特徵也會隨之改變。本書概述了歷史上情感測量的方法,以及在電子遊戲音樂配樂中可能使用的音樂特徵映射和音樂選擇,然後提供了一系列前沿的範例。這些範例包括算法作曲技術、來自生物感測器的自動情感匹配、動作捕捉技術、情感導向的語音合成和信號處理,以及現有音樂的自動重新利用(例如來自玩家自己的音樂庫)。本書最後探討了一些未來的可能性。