Playing with Sound: A Theory of Interacting with Sound and Music in Video Games (Hardcover)
Karen Collins
- 出版商: MIT
- 出版日期: 2013-01-11
- 定價: $1,400
- 售價: 6.0 折 $840
- 語言: 英文
- 頁數: 200
- 裝訂: Hardcover
- ISBN: 0262018675
- ISBN-13: 9780262018678
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相關分類:
遊戲設計 Game-design
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商品描述
In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
商品描述(中文翻譯)
在《Playing with Sound》一書中,Karen Collins從玩家的角度探討了視頻遊戲的聲音。她探索了玩家與遊戲聲音方面的互動方式,其中包括音樂、音效、環境聲音、對話和界面聲音,無論是在遊戲內部還是外部。她研究了玩家在遊戲中互動聲音空間中如何找到、體現、創造、喚起、入侵、重新混音、協商和重新協商意義。Collins借鑒了從電影研究和哲學到心理學和計算機科學等多個學科的理論,發展出了一種區分與聲音互動和僅僅聆聽而不互動的互動聲音體驗的理論。她的概念方法結合了實踐理論(關注媒體周圍的生產和消費實踐)和體驗認知(認為我們對世界的理解是通過我們與之的身體互動塑造的)。Collins研究了遊戲中聲音、圖像和觸感的多模態體驗;互動聲音在通過沉浸和與遊戲角色的認同創造情感體驗方面的作用;聲音作為各種表演活動的中介者的方式;以及超越遊戲的聲音的體驗,包括machinima、chip-tunes、電路彎曲和其他使用遊戲元素進行聲音表演的實踐。