A Play of Bodies: How We Perceive Videogames (MIT Press)
暫譯: 身體的遊戲:我們如何感知電子遊戲 (MIT Press)

Brendan Keogh

  • 出版商: MIT
  • 出版日期: 2018-04-06
  • 售價: $1,620
  • 貴賓價: 9.5$1,539
  • 語言: 英文
  • 頁數: 248
  • 裝訂: Hardcover
  • ISBN: 0262037637
  • ISBN-13: 9780262037631
  • 海外代購書籍(需單獨結帳)

商品描述

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.

Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames?

Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the "hacker," representing the hegemonic, masculine gamers concerned with control and configuration; and the "cyborg," less concerned with control than with embodiment and incorporation.

商品描述(中文翻譯)

對於遊玩身體與電子遊戲之間的具身互動的探討:玩家與遊戲如何相互融合。

我們的身體以複雜而迷人的方式與電子遊戲互動。透過眼睛注視螢幕、耳朵聆聽喇叭,以及肌肉與介面的接觸,我們用感官體驗遊戲。然而,正如 Brendan Keogh 在 A Play of Bodies 中所論述的,這種身體的互動是雙向的;當我們觸碰電子遊戲時,它也會回應,增強我們感知的感官。Keogh 探討了實體與虛擬身體及世界的融合,詢問我們的具身感知如何構成並被電子遊戲的現象所構成。簡而言之,我們如何感知電子遊戲?

Keogh 致力於形成電子遊戲體驗的現象學,專注於遊玩身體與電子遊戲之間的具身互動發生了什麼,並將他的分析基於一系列從主流到小眾的遊戲。考慮到智慧型手機電子遊戲,他提出了 共同注意 的概念,以理解玩家如何能在虛擬世界中感受到存在,而不忘記他們正在觸碰實際世界中的螢幕。他討論了電子遊戲的身體基礎,無論遊戲是否涉及劇烈的身體運動,或是安靜地坐在沙發上握著控制器;電子遊戲體驗中有時被忽視的視覺和聽覺樂趣;以及角色死亡、失敗和重複所代表的時間模式。最後,他考慮了兩個隱喻角色:代表著關注控制和配置的霸權男性玩家的「駭客」;以及較少關注控制而更關注具身性和融合的「半人馬」。