Gamer Psychology and Behavior (International Series on Computer Entertainment and Media Tec)
暫譯: 遊戲者心理與行為(國際電腦娛樂與媒體技術系列)

  • 出版商: Springer
  • 出版日期: 2018-05-31
  • 售價: $4,200
  • 貴賓價: 9.5$3,990
  • 語言: 英文
  • 頁數: 153
  • 裝訂: Paperback
  • ISBN: 3319806823
  • ISBN-13: 9783319806822
  • 海外代購書籍(需單獨結帳)

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商品描述

This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more.

This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.

商品描述(中文翻譯)

本書提供了對於日益重要的遊戲者心理學與行為主題的介紹與概述,通過呈現多種理論觀點和實證證據,為理解遊戲者行為及設計能最大化樂趣的互動遊戲體驗提供了新的視角。本書旨在提供有關玩家心理學與行為的研究方法/進展的快照,討論玩家行為研究的問題、解決方案、挑戰及需求,並報告遊玩體驗和教訓,以及來自社會科學和工程視角的行業案例研究。本書的九個章節分為三個部分:神經心理學與遊戲;玩家行為與遊玩;玩家心理學與動機,雖然這些章節並不涵蓋遊戲心理學的所有主題,但它們包括了該領域的多種主題:暴力電子遊戲對認知過程的影響、人腦中的獎勵系統與「樂趣」的概念、以目標為導向的玩家行為與遊戲選擇、心理學玩家輪廓技術、遊戲設計需求與玩家心理學、動機遊戲者輪廓等。

本書適合不同學科背景的學生和專業人士,如計算機科學、設計、軟體工程、心理學、互動媒體和資訊系統。學生將對遊戲者心理學的理論及其對遊戲設計的影響感興趣。專業人士則會對遊戲者行為的基本原則以及互動虛擬環境如何改善用戶體驗感興趣。

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