Mixed Reality and Gamification for Cultural Heritage
暫譯: 混合實境與遊戲化在文化遺產中的應用

Ioannides, M. (Ed), Magnenat-Thalmann, N. (Ed), Papagiannakis, G. (Ed)

  • 出版商: Springer
  • 出版日期: 2017-05-04
  • 售價: $5,260
  • 貴賓價: 9.5$4,997
  • 語言: 英文
  • 頁數: 594
  • 裝訂: Hardcover
  • ISBN: 3319496069
  • ISBN-13: 9783319496061
  • 海外代購書籍(需單獨結帳)

商品描述

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines.

To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage.

This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

商品描述(中文翻譯)

本書探討虛擬與擴增實境(VR/AR)及文化遺產的遊戲化,提供了對於混合實境及遊戲化互動在文化遺產和創意產業中所需技術的理論、發展、近期應用及趨勢的深入介紹。其主要目標有兩個:作為一本入門教科書,培訓初學者及有經驗的研究人員於互動數位文化遺產領域,並提供一個新穎的平台,讓文化相關學科的研究人員進行交流。

為此,本書依據第一屆歐盟瑪麗·居里獎學金初步訓練網絡(ITN-DCH)所開發的教學模型,分為兩個部分:第一部分描述混合實境技術的最新進展,而第二部分則呈現與3D有形及無形數位文化遺產互動的最新研究成果。這些部分包含了來自VR/AR、遊戲化及數位文化遺產領域一些最受尊敬的學者、研究人員及專業人士的選定貢獻。

本書旨在為所有希望在文化遺產及創意產業的背景下探索最新混合實境及遊戲化技術的遺產專業人士、研究人員、講師及學生提供參考。它採取了一種基於訓練、會議、工作坊及暑期學校的教學方法,這些都是ITN-DCH研究員所參加的,以學習如何設計下一代虛擬遺產應用、系統及服務。

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