Visual Heritage: Digital Approaches in Heritage Science
暫譯: 視覺遺產:遺產科學中的數位方法
Ch'ng, Eugene, Chapman, Henry, Gaffney, Vincent
- 出版商: Springer
- 出版日期: 2022-04-07
- 售價: $8,860
- 貴賓價: 9.5 折 $8,417
- 語言: 英文
- 頁數: 550
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 3030770273
- ISBN-13: 9783030770273
海外代購書籍(需單獨結帳)
商品描述
1 Introduction.- Section 1: Global Perspectives in Heritage Science and Technology.- 2 A. Aguerre, Open World, Open Minds: Keeping a Global Dialogue Reflections on the ReACH Initiative.- 3 M. Santana Quintero et al., Developing an Ethical Framework for the Digital Documentation of Heritage Sites.- 4 A. S. Wilson et al., Curious Travellers - Using Web-scraped and Crowd-sourced Imagery in Support of Heritage Under Threat.- Section 2: Modelling, Interpreting and Reconstructing the Past.- 5 A. Hardy et al., Visualising Deep Time History in Context Using Accessible and Emergent Technologies: The GLAM Sector Experience.- 6 J. Kowlessar et al., Applications of 3D Modelling of Rock Art Sites Using Ground-Based Photogrammetry: A Case Study from the Greater Red Lily Lagoon Area, Western Arnhem Land, Northern Australia.- 7 C. Villa et al., 3D Documentation of Stone Sites at Ilulissat, West Greenland.- 8 G. Hua Geng et al., The Digital Restoration of an Ancient Skull's Appearance for Palaeoanthropological Study.- 9 C. G. Elkins, Resurrecting Hor: The Philosophical Application of the Digital Tradition.- 10 S. O'Connor et al., Visualising Animal Hard Tissues.- Section 3: Digital and Virtual Heritage Research and Applications.- 11 K. Devine, Exploring 222 Years in Space and Time: The User Experience of the Virtual Sydney Rocks.- 12 P. Murgatroyd et al., The Europe's Lost Frontiers Augmented Reality Sandbox: Explaining a 2.5 Million Euro Project using Play Sand.- 13 H. Rushton and M. A.l Schnabel, Immersive Architectural Legacies: The Construction of Meaning in Virtual Realities.- 14 L. Sou et al., Getting the Measure of Brochs: Using Survey Records Old and New to Investigate Shetland's Iron Age Archaeology.- 15 A. D Holland et al., Digital Refit Analysis of Anthropogenically Fragmented Equine Bone from the Schöningen 13 II-4 Deposits, Germany.- 16 L. Wilson et al., Industrial Heritage Conservation: Digital Data Applications in Heritage Science and Engineering Contexts.- 17 T. K Kabora and K. Campbell, Archival Photography, UAV Surveys and Structure-from-Motion Techniques for Local Heritage Management.- 18 J. Moore et al., A Rapid Recording for the Digital Documentation of Bradford's Rich Industrial Heritage.- Section 4: Cultural Connections and Creative Industries.- 19 K. Johnson et al., Manual/ Digital Interactions in 'Project Code-named Humpty'.- 20 K. Thompson et al., Error Bred in the Bone.- 21 D. Pett et al., Fad Touch: Creative Economy Engagement.- 22 O. Nilsson et al., The Face of Stonehenge - 3D Surface Scanning, 3D Printing and Facial Reconstruction of the Winterbourne Stoke Cranium.- 23 Y. Li and E. Ch'ng, A Framework for Sharing Cultural Heritage Objects in Hybrid Virtual and Augmented Reality Environments.- Section 5: Intangible and Hidden Narratives.- 24 R. Wilson, Britons: Your Crowdsourcing Commemorative Page Needs You" Imaging and Re-imagining the Digital Memory of the First World War.- 25 G. Neher, Telling Difficult Stories: VR, Storytelling and Active Audience Engagement in Heritage Sites and Museums.- 26 E. Ch'ng, Virtual Environments as Memory Anchors.- 27 Afterword.
商品描述(中文翻譯)
1 引言.- 第1節:遺產科學與技術的全球視角.- 2 A. Aguerre, 開放的世界,開放的心靈:對 ReACH 計畫的全球對話反思.- 3 M. Santana Quintero 等,為遺產地點的數位紀錄發展倫理框架.- 4 A. S. Wilson 等,好奇的旅行者 - 利用網路抓取和群眾來源的影像支持面臨威脅的遺產.- 第2節:建模、解釋和重建過去.- 5 A. Hardy 等,使用可及和新興技術在背景中可視化深時間歷史:GLAM 部門的經驗.- 6 J. Kowlessar 等,使用地面攝影測量技術對岩石藝術地點進行 3D 建模的應用:來自澳大利亞北部西阿南地區大紅百合潟湖的案例研究.- 7 C. Villa 等,對格林蘭西部伊盧利薩特的石頭遺址進行 3D 紀錄.- 8 G. Hua Geng 等,為古人類學研究數位修復古代頭骨的外觀.- 9 C. G. Elkins,復活 Hor:數位傳統的哲學應用.- 10 S. O'Connor 等,視覺化動物硬組織.- 第3節:數位與虛擬遺產研究與應用.- 11 K. Devine,探索 222 年的空間與時間:虛擬悉尼岩石的使用者體驗.- 12 P. Murgatroyd 等,歐洲失落邊界增強現實沙盒:使用遊戲沙解釋一個 250 萬歐元的項目.- 13 H. Rushton 和 M. A.l Schnabel,沉浸式建築遺產:在虛擬現實中構建意義.- 14 L. Sou 等,測量 Brochs:使用舊有和新近的調查記錄來研究謝特蘭的鐵器時代考古.- 15 A. D Holland 等,對德國 Schöningen 13 II-4 堆積物中人為破碎的馬骨進行數位重建分析.- 16 L. Wilson 等,工業遺產保護:在遺產科學和工程背景下的數位數據應用.- 17 T. K Kabora 和 K. Campbell,檔案攝影、無人機調查和運動結構技術在地方遺產管理中的應用.- 18 J. Moore 等,對布拉德福德豐富工業遺產的數位紀錄進行快速記錄.- 第4節:文化連結與創意產業.- 19 K. Johnson 等,在「代號為 Humpty 的專案」中的手動/數位互動.- 20 K. Thompson 等,根深蒂固的錯誤.- 21 D. Pett 等,時尚觸感:創意經濟參與.- 22 O. Nilsson 等,史前巨石陣的面貌 - 3D 表面掃描、3D 列印和冬伯恩斯托克顱骨的面部重建.- 23 Y. Li 和 E. Ch'ng,在混合虛擬和增強現實環境中共享文化遺產物件的框架.- 第5節:無形與隱藏的敘事.- 24 R. Wilson,英國人:你的群眾來源紀念頁需要你' 影像與重新想像第一次世界大戰的數位記憶.- 25 G. Neher,講述困難的故事:在遺產地點和博物館中的虛擬現實、敘事和主動觀眾參與.- 26 E. Ch'ng,虛擬環境作為記憶的錨點.- 27 後記。
作者簡介
Henry Chapman is Professor of Archaeology at the University of Birmingham. Following an undergraduate degree in Archaeology at the University of Exeter, he moved to the Royal Commission on Historical Monuments of England. Based within their Exeter office, he worked as an archaeological landscape investigator before moving to the University of Hull as a member of the English Heritage funded Humber Wetlands Project, and undertaking a PhD focusing on the application of GIS in landscape archaeology at the same time. Henry subsequently working on various other wetland archaeology projects at the University of Hull, before moving to Birmingham, initially as part of "Visual and Spatial Technology Centre" (Vista). He was a founding director of the Digital Humanities Hub, before becoming a lecturer. With a primary focus on later prehistory and wetland archaeology, and applied digital technologies, his research centres on the use of GIS, technical survey, and other digital technologies for the study of the past.
Professor Vincent Gaffney is Anniversary Chair in Landscape Archaeology at the Department of Archaeological Sciences at the University of Bradford. His undergraduate degree was taken at the University of Reading, and, following fieldwork at Stonehenge and on the Berkshire Downs, he spent a number of years in museums. Deciding to study for a PhD at Reading he moved to former Yugoslavia, was based in Ljubljana (Slovenia), but worked on the island of Hvar in Croatia. On returning to Britain, he worked at the University of Birmingham before moving to the University of Bradford. His research has included studies of Roman urbanisation at Wroxeter, survey of Diocletian's Mausoleum, the wetland landscape of the river Cetina (Croatia), fieldwork in Italy and historic landscape characterisation at Fort Hood (Texas). An early adopter of GIS in archaeology, and an advocate of digital applications in heritage research, he founded the "Visual and Spatial Technology Centre" (Vista) at Birmingham, and is now part of the "Visualising Heritage" team at Bradford. He leads the UK team within the UK/LBI_ArchPro "Stonehenge Hidden Landscapes" project, and is Principal Investigator on the ERC Advanced Grant project 'Europe's Lost Frontiers'.
Professor Andrew S. Wilson, MCIfA, FHEA is an Archaeologist and Heritage Scientist with wide-ranging research interests in Digital Heritage, Human Bioarchaeology, Conservation, Taphonomy, and Forensic Archaeology. He is based in the School of Archaeological & Forensic Sciences at the University of Bradford. He trained in Conservation at UCL Institute of Archaeology and in Human Bioarchaeology at Sheffield and Bradford. He has worked for the Smithsonian Institution, Wiltshire County Council Conservation Service and in commercial archaeology. Awards include Museums & Galleries Commission National Conservation Award (1999); World's Archaeological Research Awards (2017); and ALT Learning Technologist of the Year Research Award (2020 - Highly Commended); His research has featured in major interdisciplinary publications including Nature, Science, PNAS, Current Biology, Nature Scientific Reports, PLoSONE. He is Member of the Editorial Board for the Journal of World Prehistory and a member of the Forensic Archaeology Expert Panel for CIfA. He Co-Directs Visualising Heritage with varied imaging and visualisation capabilities at the University of Bradford and has led landmark Digital Heritage projects with research funding from sources including AHRC, Jisc, GCRF, British Academy, HEIF, The Wellcome Trust, Research England, Historic Environment Scotland, Shetland Amenity Trust, HS2 and City of Bradford Metropolitan District Council.
作者簡介(中文翻譯)
教授尤金·陳於2007年在伯明翰大學電子、電氣與計算機工程系獲得最佳博士學位。他擁有20年的跨學科研究經驗,並在藝術與設計、建築環境設計、計算科學以及人文社會科學研究方面接受過正式訓練。他是英國諾丁漢大學中國校區的NVIDIA混合現實聯合實驗室和數位遺產中心的創始主任。陳教授的研究重點是虛擬實境(VR)和混合現實(Mixed Reality)。他是《PRESENCE: Virtual and Augmented Reality MIT Press》的主編,該期刊是VR研究中歷史最悠久的期刊。他已發表超過120篇論文,並主導了國際資助的研究,促進跨文化和跨學科的合作,開創了數位技術在文化遺產領域各個領域和活動中的發展與應用。
亨利·查普曼是伯明翰大學的考古學教授。在埃克塞特大學獲得考古學學士學位後,他轉至英國歷史古蹟皇家委員會。在他位於埃克塞特的辦公室內,他擔任考古景觀調查員,之後轉至哈爾大學,成為英國遺產資助的亨伯濕地項目成員,同時進行以地理資訊系統(GIS)在景觀考古學應用為主題的博士研究。亨利隨後在哈爾大學參與了多個其他濕地考古項目,然後轉至伯明翰,最初是「視覺與空間技術中心」(Vista)的一部分。他是數位人文中心的創始主任,之後成為講師。他的研究主要集中在後史前時期和濕地考古學,以及應用數位技術,重點在於使用GIS、技術調查和其他數位技術來研究過去。
教授文森特·加夫尼是布拉德福德大學考古科學系的景觀考古學周年講座教授。他在雷丁大學獲得學士學位,並在史通亨奇和伯克郡高地進行實地考察後,在博物館工作了幾年。決定在雷丁攻讀博士學位後,他移居前南斯拉夫,常駐於盧布爾雅那(斯洛維尼亞),但在克羅埃西亞的哈瓦爾島工作。回到英國後,他在伯明翰大學工作,然後轉至布拉德福德大學。他的研究包括對沃克斯特的羅馬城市化研究、對戴克里先陵墓的調查、克羅埃西亞切蒂納河的濕地景觀、意大利的實地考察以及德克薩斯州霍德堡的歷史景觀特徵化。作為考古學中GIS的早期採用者和數位應用在遺產研究中的倡導者,他在伯明翰創立了「視覺與空間技術中心」(Vista),現在是布拉德福德的「視覺化遺產」團隊的一部分。他領導英國團隊參與英國/LBI_ArchPro的「史通亨奇隱藏景觀」項目,並擔任ERC高級資助項目「歐洲失落的邊界」的首席研究員。
教授安德魯·S·威爾遜,MCIfA,FHEA,是一位考古學家和遺產科學家,擁有數位遺產、人類生物考古學、保護學、化石學和法醫考古學等廣泛的研究興趣。他在布拉德福德大學的考古與法醫科學學院工作。他在倫敦大學學院考古學院接受保護學訓練,並在謝菲爾德和布拉德福德學習人類生物考古學。他曾在史密森學會、威爾特郡縣議會保護服務和商業考古學領域工作。獲獎包括博物館與畫廊委員會國家保護獎(1999年);世界考古研究獎(2017年);以及ALT年度學習技術專家研究獎(2020年 - 高度推薦);他的研究曾發表於《Nature》、《Science》、《PNAS》、《Current Biology》、《Nature Scientific Reports》、《PLoSONE》等主要跨學科出版物。他是《Journal of World Prehistory》的編輯委員會成員,也是CIfA的法醫考古專家小組成員。他共同指導布拉德福德大學的視覺化遺產,擁有多樣的影像和視覺化能力,並主導了多個具有里程碑意義的數位遺產項目,研究資金來自AHRC、Jisc、GCRF、英國學院、高等教育創新基金、威康信託、英國研究署、蘇格蘭歷史環境、謝特蘭便利信託、HS2和布拉德福德市大都會區議會等來源。