Universal Design in Video Games: Active Participation Through Accessible Play

Palmquist, Adam, Jedel, Izabella, Goethe, Ole

  • 出版商: Springer
  • 出版日期: 2024-04-23
  • 售價: $7,030
  • 貴賓價: 9.5$6,679
  • 語言: 英文
  • 頁數: 299
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3031305949
  • ISBN-13: 9783031305948
  • 海外代購書籍(需單獨結帳)

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商品描述

As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society.

Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are experiences that are designed from the ground up to be accessible to everyone - through mechanics, options, and user experience.

This book explains the meaning and need for universal design in video games and sheds light on important disciplines. Researchers define a universal designed game as a video game that actively welcomes all players. When players connect authentically with a video game, they're much more likely to engage with the content. Conversely, when players can't physically play a game, or don't see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they're accessible, empowering and representative for every participant.

商品描述(中文翻譯)

隨著全球各地以及更廣泛的人口參與遊戲相關活動的增加,顯然遊戲不僅僅是兒童或年輕人的娛樂媒介。遊戲可以用於實現社會中不同群體的不同目的。

開發一款通用設計的遊戲不僅僅是添加多樣化角色的問題。通用設計的遊戲在其核心是從頭開始設計的體驗,以便每個人都能輕鬆使用 - 通過機制、選項和用戶體驗。

本書解釋了視頻遊戲中通用設計的意義和需求,並闡明了重要的學科。研究人員將通用設計的遊戲定義為能夠主動歡迎所有玩家的視頻遊戲。當玩家與視頻遊戲真實地連接時,他們更有可能參與其中。相反,當玩家無法進行遊戲或者看不到與他們相似的角色時,他們會感到孤立,錯過了學習和合作的機會。通用設計最大化了遊戲的影響力,例如通過確保遊戲對每個參與者都是可訪問的、有力的和具有代表性的。