Don't Bother Me Mom--I'm Learning!
暫譯: 別煩我,媽媽——我在學習!
Marc Prensky
- 出版商: Paragon House
- 出版日期: 2006-02-14
- 售價: $960
- 貴賓價: 9.5 折 $912
- 語言: 英文
- 頁數: 350
- 裝訂: Paperback
- ISBN: 1557788588
- ISBN-13: 9781557788580
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商品描述
Description
"Marc knows it all depends on how we use our games. He knows that if parents place good video games into a learning system in their homes they can reap major benefits for their children and themselves. They can accelerate their children’s language and cognitive growth."
—James Paul Gee, Tashia Mogridge Professor of Reading, University of Wisconsin-MadisonFrom Booklist
Prensky debunks the accepted wisdom that video games are harmful to children. Instead, he contends that games can teach a multitude of skills, including problem solving, language and cognitive skills, strategic thinking, multitasking, and parallel processing. He cites research showing the benefits of games in teaching skills children will need in a twenty-first-century economy, pointing to the military use of games to teach strategy, laproscopic surgeons who play games as a "warm-up" before surgery, and entrepreneurs who played games growing up. Better yet, Prensky details positive attributes of popular games, including the controversial Grand Theft Auto, and addresses parent concerns about children becoming addicted, socially isolated, or developing aggression because of games. He offers recommendations for particularly beneficial games as well as Web sites to advance parent learning, and provides sound advice on bridging the gap between what he calls the young digital natives and the older digital immigrants. Parents and teachers will appreciate--and enjoy--this enlightening look at video and computer games.
—Vanessa Bush Copyright © American Library Association. All rights reservedIn the few short hours it takes to read this book, you will learn:
- What it feels like to be in the world of computer and video games;
- How to appreciate the breadth and depth of modern computer and video games and the ways they make your kids learn;
- How to understand the various USEFUL skills your game-playing your kids are acquiring;
- How to understand your own kids better and build better relationships using games as a base;
And, most importantly,
- How to augment and improve what your kids are learning by HAVING CONVERSATIONS THAT THEY WANT TO HAVE about their games.
Table of Contents
Introduction
Forward by James Paul GeePart I: The REAL news is POSITIVE
1. Of Course You're Worried: You Have No Idea What's Going On!
2. The Really GOOD News About Your Kids' Games
3. But Wait – What About All That BAD Stuff I Hear From The Press?Part II. It's Not Attention Deficit, They're Just Not Listening
4. Our Kids Are Not Like Us : We're Immigrants, They're Natives.
5. Do They Really Think Differently?
6. The Emerging Online Life of the Digital NativePart III. Today's Games Are Deep And Full Of Learning
7. Complexity Matters: What Most Adults Don't Understand About Games
8. Decisions, Decisions: What It Feels Like to Play Today's Games
9. What Kids Learn That's POSITIVE From Playing Computer Games
10. The Motivation Of Gameplay
11. Game Adaptivity: Truly Leaving No Child Behind
12. It's Not Just the Games, It's The System
13. What Your Game Playing Kid Could Become (It's a lot more than you think!)Part IV. What Our Kids Are Learning (On Their Own)
14. Economics and Business Lessons for a 10-Year-Old
15. How Kids Learn To Cooperate In Video Games
16. Video Games Are Our Kids' First Ethics Lessons (Believe it or not!)
17. The Seven Games of Highly Effective People
18. “Modding” : Making Games of Their Own
19. Playing Video Games to Stay Healthy ( Yes , Video Games !)
20. What Our Kids Could Be Learning From Their Cell PhonesPart V. Games and Learning Theory
21. What Video Games Have To Teach Us About Learning and LiteracyPart VI. How Parents and Teachers (And Other Adults) Can Help (And Learn! And Play!)
22. Talk To Your Kids – Value What They Know
23. The New Language – A Digital Immigrant Remedial Vocabulary
24. How Parents Who “Get It” Are Educating Their Kids
25. Girls, Boys, Parents, Grandparents: There Are Games for Everyone
26. Moving Past “Edutainment” – Curricular Games are Coming
27. For Teachers: Using Games in the Curriculum and Classroom
28. Disintermediation: What Can Kids Learn On Their Own?
29. Are You as Brave as Your Kids? – Trying It Yourself
30. What to Do Right NowConclusion
Epilogue
Appendix: A Parent and Teacher Toolkit
Notes
Further Reading
商品描述(中文翻譯)
**描述**
「Marc 知道這一切都取決於我們如何使用遊戲。他知道如果父母在家中將優質的電子遊戲納入學習系統,他們可以為孩子和自己帶來重大好處。他們可以加速孩子的語言和認知成長。」—James Paul Gee,威斯康辛大學麥迪遜分校閱讀學教授
來自《書單》
Prensky 駁斥了普遍認為電子遊戲對孩子有害的觀點。相反,他主張遊戲可以教授多種技能,包括問題解決、語言和認知技能、戰略思考、多任務處理和並行處理。他引用研究顯示遊戲在教授孩子在二十一世紀經濟中所需技能方面的好處,指出軍方利用遊戲來教授戰略、腹腔鏡外科醫生在手術前玩遊戲作為「熱身」,以及成長過程中玩遊戲的企業家。更重要的是,Prensky 詳細介紹了流行遊戲的正面特質,包括具爭議性的《俠盜獵車手》,並解決了父母對孩子因遊戲而上癮、社交孤立或發展攻擊性行為的擔憂。他提供了特別有益的遊戲推薦以及促進父母學習的網站,並提供了有關如何彌合他所稱的年輕數位原住民與年長數位移民之間差距的明智建議。父母和教師將會欣賞並享受這本對電子遊戲和電腦遊戲的啟發性探討。
—Vanessa Bush 版權 © 美國圖書館協會。保留所有權利
在閱讀這本書的短短幾小時內,您將學到:
- 置身於電腦和電子遊戲世界的感受;
- 如何欣賞現代電腦和電子遊戲的廣度和深度,以及它們如何讓您的孩子學習;
- 如何理解您的孩子在玩遊戲時所獲得的各種有用技能;
- 如何更好地理解自己的孩子,並以遊戲為基礎建立更好的關係。
而且,最重要的是,
- 如何通過進行他們想要進行的關於遊戲的對話來增強和改善孩子的學習。
**目錄**
引言
前言:James Paul Gee
第一部分:真正的消息是正面的
1. 當然你擔心:你根本不知道發生了什麼!
2. 關於你孩子遊戲的真正好消息
3. 等等——我從媒體聽到的那些壞消息呢?
第二部分:這不是注意力缺陷,他們只是沒有在聽
4. 我們的孩子與我們不同:我們是移民,他們是原住民。
5. 他們真的有不同的思維方式嗎?
6. 數位原住民的新興線上生活
第三部分:今天的遊戲深刻且充滿學習
7. 複雜性很重要:大多數成年人對遊戲的理解
8. 決策,決策:玩今天的遊戲的感受
9. 孩子們從玩電腦遊戲中學到的正面東西
10. 遊戲的動機
11. 遊戲適應性:真正不讓任何孩子掉隊
12. 不僅僅是遊戲,還有系統
13. 您的遊戲玩家孩子可能成為的樣子(比你想的多得多!)
第四部分:我們的孩子在學習什麼(自學)
14. 十歲孩子的經濟和商業課程
15. 孩子們如何在電子遊戲中學會合作
16. 電子遊戲是我們孩子的第一堂倫理課(信不信由你!)
17. 高效能人士的七款遊戲
18. 「模組化」:創造自己的遊戲
19. 玩電子遊戲保持健康(是的,電子遊戲!)
20. 我們的孩子可能從手機中學到什麼
第五部分:遊戲與學習理論
21. 電子遊戲教會我們的學習和識字的知識
第六部分:父母和教師(以及其他成年人)如何幫助(並學習!並玩!)
22. 與孩子交談——重視他們所知道的
23. 新語言——數位移民的補救詞彙
24. 理解的父母如何教育他們的孩子
25. 女孩、男孩、父母、祖父母:每個人都有遊戲
26. 超越「教育娛樂」——課程遊戲即將來臨
27. 對教師:在課程和教室中使用遊戲
28. 去中介化:孩子們能自己學到什麼?
29. 你和你的孩子一樣勇敢嗎?——自己試試
30. 現在該做什麼
結論
後記
附錄:父母和教師工具包
註釋
進一步閱讀