Game User Experience and Player-Centered Design
暫譯: 遊戲使用者體驗與玩家中心設計

Bostan, Barbaros

  • 出版商: Springer
  • 出版日期: 2021-04-07
  • 售價: $7,920
  • 貴賓價: 9.5$7,524
  • 語言: 英文
  • 頁數: 496
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 3030376451
  • ISBN-13: 9783030376451
  • 相關分類: 使用者經驗 UX
  • 海外代購書籍(需單獨結帳)

商品描述

This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR.

The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.

 

商品描述(中文翻譯)

本書提供了對快速發展的遊戲用戶體驗主題的介紹和概述,展示了研究人員和業界所採用的新視角,並突顯了最近的實證研究結果,說明了其本質。第一部分探討了認知和玩家心理,第二部分包括有關建模和測量玩家體驗的新研究,第三部分專注於遊戲用戶體驗對遊戲設計過程和遊戲開發週期的影響,第四部分呈現了當代電腦遊戲的玩家體驗案例研究,最後一部分展示了在虛擬實境(VR)和擴增實境(AR)新時代中遊戲用戶體驗的演變。

本書適合具有不同學科背景的學生和專業人士,如計算機科學、遊戲設計、軟體工程、心理學、互動媒體等。

作者簡介

Barbaros Bostan is an Associate Professor in the Digital Game Design department at the Bahcesehir University/Turkey. He has a Ph.D. in Information Systems (2007) from Marmara University, an M.B.A. (2003) from Yeditepe University, and a B.S. in Electronics and Communication Engineering (2001) from Istanbul Technical University. He worked as a post-doc researcher at IDM Institute, Games Lab of the National University of Singapore between 2008 and 2010. His research areas include computer games, presence, interactivity, gamer psychology, player motivations and player profiling. Bostan has teaching experience in the areas of game history and analysis, storytelling in games, player psychology, research methods and interactive narrative. He reviews journal articles and book chapters for various journals and publishers, local and international. He was the editor of Gamer Psychology and Behavior book published by Springer. He was also one of the section editors of Encyclopedia of Computer Graphics and Games published by Springer.

 

作者簡介(中文翻譯)

巴巴羅斯·博斯坦(Barbaros Bostan)是土耳其巴哈切希爾大學(Bahcesehir University)數位遊戲設計系的副教授。他於2007年在馬爾馬拉大學(Marmara University)獲得資訊系統(Information Systems)博士學位,2003年在耶迪提佩大學(Yeditepe University)獲得工商管理碩士(M.B.A.),以及在伊斯坦堡科技大學(Istanbul Technical University)獲得電子與通信工程(Electronics and Communication Engineering)學士學位(2001年)。他於2008年至2010年間在新加坡國立大學(National University of Singapore)的IDM研究所遊戲實驗室擔任博士後研究員。他的研究領域包括電腦遊戲、存在感、互動性、玩家心理、玩家動機及玩家特徵分析。博斯坦在遊戲歷史與分析、遊戲敘事、玩家心理、研究方法及互動敘事等領域擁有教學經驗。他為多個本地及國際期刊和出版社的期刊文章及書章進行審稿。他曾擔任施普林格(Springer)出版的《玩家心理與行為》(Gamer Psychology and Behavior)一書的編輯,並且是施普林格出版的《電腦圖形與遊戲百科全書》(Encyclopedia of Computer Graphics and Games)的部分編輯之一。