Games and Narrative: Theory and Practice
暫譯: 遊戲與敘事:理論與實踐
Bostan, Barbaros
- 出版商: Springer
- 出版日期: 2021-12-08
- 售價: $7,920
- 貴賓價: 9.5 折 $7,524
- 語言: 英文
- 頁數: 426
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 3030815374
- ISBN-13: 9783030815370
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商品描述
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.
商品描述(中文翻譯)
本書提供了對快速發展的遊戲敘事主題的介紹和概述,展示了研究者和業界所採用的新視角,並突顯了最近的實證研究結果,說明了其本質。第一部分探討敘事設計和理論,第二部分包括對遊戲敘事的社會和文化研究,第三部分專注於該主題的新技術和方法,第四部分呈現實踐和案例研究,最後一部分提供來自專業人士的產業案例。
作者簡介
Barbaros Bostan is a Professor in the Digital Game Design department at the Bahcesehir University/Turkey. He has a Ph.D. in Information Systems (2007) and he worked as a postdoctoral researcher at IDM Institute, Games Lab of the National University of Singapore between 2008 and 2010. His research areas include computer games, presence, interactivity, gamer psychology, player motivations and player profiling. Bostan has teaching experience in the areas of game history and analysis, storytelling in games, player psychology, research methods and interactive narrative. He was the editor of "Gamer Psychology and Behavior" and "Game User Experience and Player-Centered Design" books published by Springer. He was also one of the section editors of "Encyclopedia of Computer Graphics and Games" published by Springer
作者簡介(中文翻譯)
巴巴羅斯·博斯坦(Barbaros Bostan)是土耳其巴哈切希爾大學(Bahcesehir University)數位遊戲設計系的教授。他於2007年獲得資訊系統(Information Systems)博士學位,並於2008年至2010年間在新加坡國立大學的IDM研究所遊戲實驗室擔任博士後研究員。他的研究領域包括電腦遊戲、存在感、互動性、玩家心理學、玩家動機和玩家特徵分析。博斯坦在遊戲歷史與分析、遊戲中的敘事、玩家心理學、研究方法和互動敘事等領域具有教學經驗。他曾擔任施普林格(Springer)出版的《玩家心理學與行為》(Gamer Psychology and Behavior)和《遊戲使用者體驗與以玩家為中心的設計》(Game User Experience and Player-Centered Design)一書的編輯。他也是施普林格出版的《電腦圖形與遊戲百科全書》(Encyclopedia of Computer Graphics and Games)的部分編輯之一。