Unity Games by Tutorials Second Edition: Make 4 complete Unity games from scratch using C#
暫譯: Unity 遊戲教程(第二版):從零開始使用 C# 製作 4 款完整的 Unity 遊戲
raywenderlich.com Team, Brian Moakley, Mike Berg, Sean Duffy, Eric van de Kerckhove, Anthony Uccello
- 出版商: Razeware LLC
- 出版日期: 2017-11-16
- 售價: $2,200
- 貴賓價: 9.5 折 $2,090
- 語言: 英文
- 頁數: 634
- 裝訂: Paperback
- ISBN: 1942878354
- ISBN-13: 9781942878353
-
相關分類:
C#、Scratch、遊戲引擎 Game-engine
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商品描述
Learn How to Make Games with the Unity game engine!
Unity is a popular game engine used by both by AAA studios and indie game developers alike. This book will introduce you how to create games with Unity whether you have some game development experience or you are a complete beginner.
By the time you’re finished reading this book, you will have made 4 complete mini-games, modeled your own game assets, and even played with virtual reality! These games include a twin stick shooter, a first person shooter, a 2D platformer, and tower defense game.
Topics Covered in Unity Games by Tutorials:
- GameObjects: Learn about basic building blocks used to create your game.
- Components: Customize your GameObjects by the way of components.
- Physics: Unleash the power of the built-in physics engine.
- Animation: Learn how to bring your models to life through Unity’s animation system.
- Sound: Add depth to your games through Unity’s powerful audio tools.
- Pathfinding: Learn about the pathfinding system to give direction to your monsters.
- User Interface: Provide custom user interfaces for players to use in your game.
- Virtual Reality: Convert one of your games to be played in Virtual Reality.
- Modeling: Learn the basics of Blender and how to create and animate your creations.
- Publishing: Learn how to export your game to your computer, web, and mobile devices.
- Unity 2D: A deep walkthrough on Unity’s 2D system.
- And much more including a C# quick start guide, a Unity API overview, and saving game data!
商品描述(中文翻譯)
學習如何使用 Unity 遊戲引擎製作遊戲!
Unity 是一個受 AAA 工作室和獨立遊戲開發者廣泛使用的熱門遊戲引擎。本書將介紹如何使用 Unity 創建遊戲,無論你是否有一些遊戲開發經驗或是完全的初學者。
當你讀完這本書時,你將完成 4 款完整的迷你遊戲,建模自己的遊戲資產,甚至體驗虛擬現實!這些遊戲包括雙搖桿射擊遊戲、第一人稱射擊遊戲、2D 平台遊戲和塔防遊戲。
本書涵蓋的主題:
-
遊戲物件 (GameObjects): 了解用於創建遊戲的基本構建塊。 -
組件 (Components): 通過組件自定義你的遊戲物件。 -
物理 (Physics): 發揮內建物理引擎的威力。 -
動畫 (Animation): 學習如何通過 Unity 的動畫系統使模型栩栩如生。 -
聲音 (Sound): 通過 Unity 強大的音頻工具為遊戲增添深度。 -
尋路 (Pathfinding): 了解尋路系統,為你的怪物提供方向。 -
使用者介面 (User Interface): 為玩家提供自定義的使用者介面。 -
虛擬現實 (Virtual Reality): 將你的其中一款遊戲轉換為虛擬現實遊玩。 -
建模 (Modeling): 學習 Blender 的基本知識以及如何創建和動畫化你的作品。 -
發佈 (Publishing): 學習如何將遊戲匯出到電腦、網頁和行動裝置。 -
Unity 2D: 深入了解 Unity 的 2D 系統。 -
還有更多 包括 C# 快速入門指南、Unity API 概述和遊戲數據儲存!