Unity 2020 By Example
暫譯: Unity 2020 實例解析
Wells, Robert
- 出版商: Packt Publishing
- 出版日期: 2020-09-30
- 定價: $1,500
- 售價: 9.0 折 $1,350
- 語言: 英文
- 頁數: 676
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1800203381
- ISBN-13: 9781800203389
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相關分類:
遊戲引擎 Game-engine
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商品描述
Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way
Key Features
- Gain a high-level overview of the Unity game engine while building your own games portfolio
- Discover best practices for implementing game animation, game physics, shaders, and effects
- Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents
Book Description
The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.
The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you've quickly got to grips with the fundamentals of Unity game development, you'll create a collection, a twin-stick shooter, and a 2D adventure game. You'll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.
By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
What you will learn
- Learn the fundamentals of game development, including GameObjects, components, and scenes
- Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games
- Handle player controls and input functionality for your Unity games
- Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents
- Create virtual and augmented reality games using UnityVR and AR Foundation
- Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games
Who this book is for
If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.
商品描述(中文翻譯)
透過一系列實用專案學習使用 C# 進行 Unity 遊戲開發,從建立簡單的 2D 遊戲到添加 AR/VR 體驗和機器學習功能,以簡單而有效的方式進行
主要特色
- 在建立自己的遊戲作品集的同時,獲得 Unity 遊戲引擎的高層次概覽
- 發現實現遊戲動畫、遊戲物理、著色器和效果的最佳實踐
- 創建功能齊全的應用程式,包括太空射擊遊戲和 2D 冒險遊戲,並開發 AR/VR 體驗和遊戲 AI 代理
書籍描述
Unity 遊戲引擎被全球數百萬開發者使用,因其能讓您迅速創建桌面和移動平台的遊戲及 3D 應用程式而受到歡迎。隨著 Unity 2020 的推出,這款最先進的遊戲引擎在 Unity 工具、編輯器和工作流程等方面引入了增強功能,還有許多其他新增項目。
本書的第三版已更新至 Unity 2020 的新功能和現代遊戲開發實踐。一旦您快速掌握了 Unity 遊戲開發的基本原則,您將創建一個集合、一個雙搖桿射擊遊戲和一個 2D 冒險遊戲。接著,您將通過使用最新的遊戲工具包構建完整專案來探索機器學習、虛擬現實和擴增實境等進階主題。在實踐中實施概念時,本書將確保您對 Unity 遊戲開發有清晰的理解。
在書籍結束時,您將在使用 C# 進行 Unity 開發方面打下堅實的基礎,這可以應用於其他引擎和程式語言。您還將能夠創建幾個實際專案,以增添您的專業遊戲開發作品集。
您將學到什麼
- 學習遊戲開發的基本原則,包括 GameObjects、組件和場景
- 使用 C# 開發各種遊戲,並探索 Unity 3D 和 2D 遊戲的新精靈造型工具
- 處理 Unity 遊戲的玩家控制和輸入功能
- 使用 Unity ML-Agents 實施 AI 技術,如路徑尋找、有限狀態機和機器學習
- 使用 UnityVR 和 AR Foundation 創建虛擬和擴增實境遊戲
- 探索 Unity 2020 的尖端功能及其如何改善您的遊戲
本書適合誰
如果您是新手遊戲開發者或程式設計師,想要以實作方式快速上手 Unity 遊戲引擎,本書非常適合您。希望在實際專案中探索 Unity 2020 新功能的 Unity 開發者也會發現本書有用。需要具備基本的 C# 程式設計知識。
作者簡介
Robert Wells is a senior game developer at Hopster. Robert is a knowledgeable game developer with 10 years experience in all aspects of game development, with expertise in Unity and C#. Robert has worked on a number of educational games for iOS and Android, which have been featured by Apple. He has released 10+ assets on the Unity Asset Store. He writes tutorials and articles about games development on his website.
作者簡介(中文翻譯)
羅伯特·威爾斯是一名在 Hopster 的資深遊戲開發者。羅伯特是一位擁有 10 年遊戲開發各個方面經驗的知識淵博的遊戲開發者,專長於 Unity 和 C#。他曾為 iOS 和 Android 開發多款教育遊戲,這些遊戲曾被 Apple 推薦。他在 Unity Asset Store 上發佈了 10 多個資源。他在自己的網站上撰寫有關遊戲開發的教程和文章。
目錄大綱
Table of Contents
- Exploring the Fundamentals of Unity
- Creating a Collection Game
- Creating a Space Shooter
- Continuing the Space Shooter Game
- Creating a 2D Adventure Game
- Continuing the 2D Adventure
- Completing the 2D Adventure
- Creating Artificial Intelligence
- Continuing with Intelligent Enemies
- Evolving AI using ML-Agents
- Entering Virtual Reality
- Completing the VR Game
- Creating an Augmented Reality Game Using AR Foundation
目錄大綱(中文翻譯)
Table of Contents
- Exploring the Fundamentals of Unity
- Creating a Collection Game
- Creating a Space Shooter
- Continuing the Space Shooter Game
- Creating a 2D Adventure Game
- Continuing the 2D Adventure
- Completing the 2D Adventure
- Creating Artificial Intelligence
- Continuing with Intelligent Enemies
- Evolving AI using ML-Agents
- Entering Virtual Reality
- Completing the VR Game
- Creating an Augmented Reality Game Using AR Foundation