Unity Virtual Reality Projects: Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018
暫譯: Unity 虛擬實境專案:透過開發超過 10 個引人入勝的專案學習虛擬實境(Unity 2018)
Jonathan Linowes
- 出版商: Packt Publishing
- 出版日期: 2018-05-24
- 售價: $2,200
- 貴賓價: 9.5 折 $2,090
- 語言: 英文
- 頁數: 492
- 裝訂: Paperback
- ISBN: 1788478800
- ISBN-13: 9781788478809
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相關分類:
遊戲引擎 Game-engine、VR/AR
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相關翻譯:
Unity 虛擬現實開發實戰 (原書第2版) (簡中版)
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其他版本:
Unity 2020 Virtual Reality Projects - Third Edition: Learn VR development by building immersive applications and games with Unity 2019.4 and later ver
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商品描述
Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR
Key Features
- A project-based guide to teach you how to develop immersive and fun VR applications using Unity 3D
- Build experiences with interactable objects, physics, UI, animations, C# scripting, and other Unity features
- Explore the world of VR by building experiences such as diorama, first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytelling
Book Description
Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices.
Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach, this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be fully equipped to develop rich, interactive virtual reality experiences using Unity.
What you will learn
- Create 3D scenes with Unity and other 3D tools while learning about world space and scale
- Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream
- Interact with virtual objects using eye gaze, hand controllers, and user input events
- Move around your VR scenes using locomotion and teleportation
- Implement an audio fireball game using physics and particle systems
- Implement an art gallery tour with teleportation and data info
- Design and build a VR storytelling animation with a soundtrack and timelines
- Create social VR experiences with Unity networking
Who This Book Is For
If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage.
Table of Contents
- Virtually Everything for Everyone
- Content, Objects, and Scale
- VR Build and Run
- Gaze-based Control
- Handy Interactables
- World Space UI
- Locomotion and Comfort
- Playing with Physics and Fire
- Exploring Interactive Spaces
- Using All 360 Degrees
- Animation and VR Storytelling
- Social VR Metaverse
- Optimizing for Performance and Comfort
商品描述(中文翻譯)
**探索 Unity 2018 的最新功能,以創建適用於 Oculus Rift、HTC Vive、Daydream 和 Gear VR 的沉浸式 VR 專案**
#### 主要特點
- 一個基於專案的指南,教你如何使用 Unity 3D 開發沉浸式和有趣的 VR 應用程式
- 構建具有可互動物件、物理、UI、動畫、C# 腳本及其他 Unity 功能的體驗
- 通過構建如立體模型、第一人稱角色、360 度投影、社交 VR、音頻火球遊戲和 VR 故事講述等體驗來探索 VR 的世界
#### 書籍描述
Unity 已成為為這一代消費者 VR 設備構建虛擬現實遊戲、應用程式和體驗的領先平台。
《Unity 虛擬現實專案》帶你通過一系列實作教程和深入討論,使用 Unity 遊戲引擎。這本書以實用和基於專案的方法,讓你迅速掌握 Unity 中虛擬現實開發的具體細節。你將學會如何使用 Unity 開發可以在 Oculus、Daydream 和 Vive 等設備上體驗的 VR 應用程式。在眾多主題和專案中,你將探索基於凝視與手控器輸入、世界空間 UI 畫布、移動與傳送、軟體設計模式、360 度媒體、時間軸動畫和多人網路等內容。你將通過互動的 Unity 編輯器以及 C# 程式設計學習 Unity 3D 遊戲引擎。到書籍結束時,你將完全具備使用 Unity 開發豐富、互動的虛擬現實體驗的能力。
#### 你將學到什麼
- 使用 Unity 和其他 3D 工具創建 3D 場景,同時了解世界空間和比例
- 為特定頭戴顯示器(包括 Oculus、Vive 和 Daydream)構建和運行 VR 應用程式
- 使用眼睛凝視、手控器和用戶輸入事件與虛擬物件互動
- 使用移動和傳送在你的 VR 場景中移動
- 使用物理和粒子系統實現音頻火球遊戲
- 實現帶有傳送和數據信息的藝術畫廊導覽
- 設計和構建帶有音軌和時間軸的 VR 故事動畫
- 使用 Unity 網路創建社交 VR 體驗
#### 本書適合誰
如果你是一位對 3D 電腦圖形不熟悉的非程式設計師,或在這方面有經驗但對虛擬現實是新手,並且有興趣構建自己的 VR 遊戲或應用程式,那麼這本書適合你。任何 Unity 的經驗都是一個優勢。
#### 目錄
1. 幾乎所有人都能使用的虛擬技術
2. 內容、物件與比例
3. VR 構建與運行
4. 基於凝視的控制
5. 便捷的互動物件
6. 世界空間 UI
7. 移動與舒適性
8. 與物理和火焰互動
9. 探索互動空間
10. 使用所有 360 度
11. 動畫與 VR 故事講述
12. 社交 VR 元宇宙
13. 性能與舒適性的優化