Virtual Reality with Vrtk4: Create Immersive VR Experiences Leveraging Unity3d and Virtual Reality Toolkit
暫譯: 使用 Vrtk4 的虛擬實境:利用 Unity3d 和虛擬實境工具包創建沉浸式 VR 體驗

Baruah, Rakesh

  • 出版商: Apress
  • 出版日期: 2019-12-07
  • 售價: $1,640
  • 貴賓價: 9.5$1,558
  • 語言: 英文
  • 頁數: 353
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484254872
  • ISBN-13: 9781484254875
  • 相關分類: 遊戲引擎 Game-engineVR/AR
  • 立即出貨 (庫存=1)

相關主題

商品描述

Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.
You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space.

From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences.

What You'll Learn

  • Grasp Virtual Reality Toolkit and its interaction with Unity3D
  • Explore the fundamental science of virtual reality
  • Review the inner workings of Unity3D and its integration with VRTK
  • Understand the big picture of C# coding in Unity3D
  • Incorporate head and hand movement into virtual experiences

Who This Book Is For

Creative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.

商品描述(中文翻譯)

虛擬實境正迅速成為傳達您想法的下一個媒介。曾經被孤立在科幻世界的虛擬實境,如今可以觸及您生活的各個方面。本書將教您如何使用 Unity 遊戲引擎和虛擬實境工具包創建原創的虛擬實境內容。在本書結束時,您將能夠使用內部的基本構建塊創建自己的虛擬實境體驗。

您將首先回顧空間計算,這是一個新興領域,涵蓋自駕車到太空探索。您還將為 Oculus 和 HTC 等頭戴式顯示器創建自己的虛擬實境環境。使用 Unity3D 遊戲引擎和虛擬實境工具包在電腦或筆記型電腦上,您將以最少的程式碼走過虛擬實境的基本原理。這就是 Unity 和虛擬實境工具包的美妙之處。您將發現如何在虛擬空間中使用按鈕、利用凝視追蹤進行用戶輸入,以及使用物理學來實現人類與虛擬空間之間的互動。

從遊戲設計到教育、醫療保健再到人力資源,虛擬實境提供了與用戶、學生、病人、客戶等互動的新穎且創造性的方法。《虛擬實境與 VRTK4》並不是一本編程書籍,它展示了您不需要成為計算機或圖形專家就能開始創建自己的虛擬實境體驗。

您將學到的內容:
- 掌握虛擬實境工具包及其與 Unity3D 的互動
- 探索虛擬實境的基本科學
- 回顧 Unity3D 的內部運作及其與 VRTK 的整合
- 理解 Unity3D 中 C# 編程的全貌
- 將頭部和手部動作融入虛擬體驗

本書適合對象:
熟悉計算機設計程序的創意專業人士或學生,並希望儘快開始原型設計自己的原創虛擬實境作品。

作者簡介

Rakesh Baruah is a writer and creator with 15 years of experience in new media, film, and television in New York City. After completing an MFA in screenwriting and directing for film from Columbia University. Rakesh joined the writers' room of a hit, primetime, network drama as an assistant. The experience opened his eyes to the limits of television and the opportunities promised by 3D, immersive content. In 2016 he began a self-guided journey toward virtual reality design that has taken him through startups, bootcamps, the Microsoft offices and many, many hours in front of a computer. He shares what he's learned with you in a style and format designed specifically for the person who in high school, preferred English class to Trigonometry.

作者簡介(中文翻譯)

Rakesh Baruah 是一位作家和創作者,在紐約市擁有 15 年的新媒體、電影和電視經驗。在哥倫比亞大學完成電影編劇和導演的碩士學位後,Rakesh 加入了一部熱門的黃金時段網絡劇的編劇室擔任助理。這段經歷讓他看到了電視的局限性以及 3D 沉浸式內容所帶來的機會。2016 年,他開始了一段自我引導的虛擬實境設計之旅,這段旅程讓他經歷了初創公司、訓練營、微軟辦公室以及在電腦前度過的無數小時。他以一種特別為那些在高中時期更喜歡英語課而非三角學的讀者設計的風格和格式,分享他所學到的知識。