More Autodesk Maya Hyper-Realistic Creature Creation (Paperback)

Autodesk Maya Press

  • 出版商: Sybex
  • 出版日期: 2009-05-04
  • 定價: $1,600
  • 售價: 8.0$1,280
  • 語言: 英文
  • 頁數: 160
  • 裝訂: Paperback
  • ISBN: 1897177496
  • ISBN-13: 9781897177495
  • 相關分類: AutoCAD3D建模 3D-modeling
  • 立即出貨(限量) (庫存=2)

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商品描述

More Autodesk Maya Hyper-Realistic Creature Creation is a continuation of the tools and techniques presented in Maya Hyper-Realistic Creature Creation, Second Edition. This book is your solution for creating convincing characters in Autodesk Maya. Learn core industry knowledge by gaining hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set up your skeleton in a fast and easy way; and create realistic facial controls. Get the inside scoop on high end production techniques from industry pros Erick Miller, Paul Thuriot, Jeff Unay and Rudy Grossman. Through project-based lessons, follow Jeff and Rudy’s process for modeling the beast and its facial blend shapes, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you will learn the rigging process from the concept stage through to pipeline integration.

Create a facial topology that will deform realistically

Use custom tools to control the morph timing of a blend shape

Learn valuable modeling workflows for creating facial blend shapes

Accommodate changes within a character pipeline

Use the Full Body IK solver to create a control rig

Create internal muscle structures for body deformations

Use tools and Python plug-ins for higher level deformations

Build and rig a face shape library with directional sliders and compensation shapes

Learn about controls for the eyes, ears, mouth and teeth

Attach models or rigs of different resolutions

Learn and use several custom written Hyper-Real facial rigging MEL tools

 

商品描述(中文翻譯)

《更多 Autodesk Maya 超逼真生物創作》是《Maya超逼真生物創作》第二版的延續,本書將為您提供在Autodesk Maya中創建令人信服的角色的解決方案。通過使用創新工具和強大的行業認可技術進行實踐,學習核心行業知識,像專業人士一樣進行建模;以快速簡便的方式設置骨架;並創建逼真的面部控制。從行業專家Erick Miller、Paul Thuriot、Jeff Unay和Rudy Grossman那裡獲得高端製作技巧的內幕消息。通過基於項目的課程,按照Jeff和Rudy的過程來建模生物及其面部混合形狀,按照Paul的工作流程來設置生物身體的骨骼系統,以及Erick的關於複雜面部骨骼系統的技巧和技術,以實現最大靈活性。本書詳細描述了創建生物的整個製作過程,讓您既能理解各個技術,又能了解它們在流程中的相互關係。通過研究整個過程,您將學習創建角色的策略,重點放在解剖學和逼真感上。課程旨在涵蓋有效的工作流程,以設計可以輕鬆操作和動畫化的模型。本書中討論的方法可以應用於您可能遇到的任何設置需求,因為您將從概念階段到流程集成學習骨骼系統的過程。

- 創建能逼真變形的面部拓撲
- 使用自定義工具控制混合形狀的變形時間
- 學習創建面部混合形狀的寶貴建模工作流程
- 適應角色流程中的變更
- 使用全身IK求解器創建控制系統
- 創建身體變形的內部肌肉結構
- 使用工具和Python插件進行更高級的變形
- 建立並設置具有方向滑塊和補償形狀的面部形狀庫
- 學習眼睛、耳朵、嘴巴和牙齒的控制系統
- 連接不同解析度的模型或骨骼系統
- 學習並使用多個自定義的超逼真面部骨骼系統MEL工具

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