Production Rendering
暫譯: 製作渲染
Ian Stephenson
- 出版商: Springer
- 出版日期: 2004-12-01
- 售價: $4,480
- 貴賓價: 9.5 折 $4,256
- 語言: 英文
- 頁數: 302
- 裝訂: Hardcover
- ISBN: 1852338210
- ISBN-13: 9781852338213
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商品描述
Description
In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines.
Key Topics
·A Rendering framework for managing a micro polygon-oriented graphics pipeline
·Problems presented by different types of geometry showing how different surface types can be made ready for shading
·Shading and how it fits into a rendering pipeline
·How to write a good shader compiler
·Ray tracing in a production renderer
·Incorporating global illumination into a renderer
·Gathering surface samples into a final image
·Tips and tricks in rendering
About the authors
Mark Elendt , Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences.
Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8).
Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM.
Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA
Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "Aqsis".
Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance.
Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.
Written for:Graphics software developers, technical directors, researchers, undergraduatesKeywords:Renderingcomputer graphicssoftware development
商品描述(中文翻譯)
**描述**
過去,渲染系統使用了多種不同的方法,每種方法都能兼容並處理某些類型的圖像。然而,近幾年來,實用技術的發展將許多研究領域整合到穩定的、可投入生產的渲染工具中。《Production Rendering: Design and Implementation》由經驗豐富的圖形軟體開發者撰寫,不僅提供了包括著色引擎和編譯器在內的不同主題的完整框架,還討論了用於實現特效電影質量渲染引擎的技術。
**主要主題**
· 管理微多邊形導向圖形管線的渲染框架
· 不同幾何形狀所呈現的問題,顯示如何為不同的表面類型準備著色
· 著色及其在渲染管線中的角色
· 如何編寫一個好的著色器編譯器
· 在生產渲染器中的光線追蹤
· 將全局照明整合到渲染器中
· 將表面樣本收集到最終圖像中
· 渲染中的技巧和竅門
**關於作者**
Mark Elendt,資深數學家,已在加拿大的Side Effects Software Inc工作11年,這些年來撰寫了至少5個渲染器。他是Houdini渲染器Mantra和VMantra的首席架構師。1997年,他獲得了美國電影藝術與科學學院的技術成就獎。
Rick LaMont,美國Dot C Software的共同創辦人及CTO,目前擔任RenderDotC和Mai-Tai的首席程式設計師。他因在Weyerhaeuser設計中心的工作而獲得了Computerworld史密斯遜獎,該獎項表彰對人類有益的技術。
Jacopo Pantaleoni,目前是意大利LightFlow Technologies的開發者,他於1999年創立了該公司。他對數學、計算機程式設計和現實渲染的興趣促成了Lightflow Rendering Tools的出版。2000年,他還開始與一組測試人員合作,開發他的渲染軟體與MayaTM之間的連接。
Scott Iverson,是AIR渲染器的首席開發者,也是美國Sitex Graphics Inc的創辦人。
Paul Gregory,為英國Aqsis團隊工作。他是開源渲染器'Aqsis'的創始人和首席開發者。
Matthew Bentham,目前在英國ART VPS Ltd工作。他也是ART VPS的編譯器技術負責人,該公司是RenderDrive渲染設備的創造者。
Ian Stephenson,是英國伯恩茅斯大學國家計算機動畫中心(NCCA)的高級講師。他是Angel渲染系統的開發者,也是《Essential RenderMan Fast》的作者。
**適合讀者:**
圖形軟體開發者、技術總監、研究人員、大學生
**關鍵詞:**
渲染
計算機圖形學
軟體開發