Jim Blinn's Corner: A Trip Down the Graphics Pipeline (Paperback)
暫譯: 吉姆·布林的專欄:圖形管線之旅(平裝本)
Jim Blinn
- 出版商: Morgan Kaufmann
- 出版日期: 1996-07-01
- 售價: $2,420
- 貴賓價: 9.5 折 $2,299
- 語言: 英文
- 頁數: 214
- 裝訂: Paperback
- ISBN: 1558603875
- ISBN-13: 9781558603875
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商品描述
For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling.
Blinn shares his insight and experience in "Jim Blinn's Corner," an award-winning column in the technical magazine IEEE Computer Graphics and Applications in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column's articles, leads you through the "graphics pipeline" offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed.
An invaluable resource for any graphics professional
In his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems. Focusing on geometry and the graphics pipeline, he shares:
Blinn shares his insight and experience in "Jim Blinn's Corner," an award-winning column in the technical magazine IEEE Computer Graphics and Applications in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column's articles, leads you through the "graphics pipeline" offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed.
An invaluable resource for any graphics professional
In his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems. Focusing on geometry and the graphics pipeline, he shares:
- easy to understand explanations of difficult concepts gleaned from years of teaching
- interesting examples of tricky special cases that cause conventional algorithms to fail
- highly refined algorithms for clipping, viewing, lighting, and rendering
- easy to understand explanations of difficult concepts gleaned from years of teaching
- interesting examples of tricky special cases that cause conventional algorithms to fail
- highly refined algorithms for clipping, viewing, lighting, and rendering
商品描述(中文翻譯)
在近三十年來,著名的電腦圖形學家吉姆·布林(Jim Blinn)結合了他的科學知識和藝術才能,促進了電腦圖形領域的發展。他的許多貢獻包括對木星、土星和天王星的旅行者飛越任務的動畫;52集的動畫物理電視課程《機械宇宙》(The Mechanical Universe);以及卡爾·薩根(Carl Sagan)在PBS系列節目《宇宙》(Cosmos)中的電腦動畫。此外,布林是首位獲得SIGGRAPH電腦圖形成就獎的得主,他開發了許多廣泛使用的圖形技術,包括凹凸貼圖(bump mapping)、環境貼圖(environment mapping)和膠狀建模(blobby modeling)。
布林在技術雜誌《IEEE Computer Graphics and Applications》的獲獎專欄《吉姆·布林的角落》(Jim Blinn's Corner)中分享他的見解和經驗,揭示他最有用的圖形方法和觀察。這本書是該專欄20篇文章的彙編,帶領讀者了解「圖形管線」(graphics pipeline),提供豐富的技巧和竅門。它探討了許多從未被解決的常見圖形問題。
對於任何圖形專業人士來說,這是一本無價的資源。
在他引人入勝且鼓舞人心的風格中,布林檢視了各種主題,以幫助電腦圖形軟體和應用開發者識別和解決圖形編程問題。專注於幾何學和圖形管線,他分享了:
- 從多年教學中提煉出的易於理解的困難概念解釋
- 有趣的特殊情況範例,這些情況會導致傳統算法失效
- 用於裁剪、視圖、照明和渲染的高度精練算法