Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
暫譯: 使用 Ogre3D、UDK 和 Unity3D 進行 Grome 地形建模

Richard A. Hawley

  • 出版商: Packt Publishing
  • 出版日期: 2013-02-25
  • 售價: $1,450
  • 貴賓價: 9.5$1,378
  • 語言: 英文
  • 頁數: 162
  • 裝訂: Paperback
  • ISBN: 1849699399
  • ISBN-13: 9781849699396
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Create massive terrains and export them to the most popular game engines

Overview

  • A comprehensive guide for terrain creation.
  • Step-by-step walkthrough of Grome 3.1 and toolset.
  • Export terrains to Unity3D, UDK, and Ogre3D.

In Detail

Grome is an environmental modeling package that makes the creation and editing of large terrain areas an easy task. Grome has the ability to take huge datasets suitable for MMOs and simulations and this marks it as a welcome tool in a developer's toolbox.

"Grome Terrain Modeling with Ogre3D, UDK, and Unity3D" shows you how to get to grips with this powerful terrain construction tool. This book walks you through how to create, edit, and export terrains to Unity3D, UDK, and Ogre3D.

"Grome Terrain Modeling with Ogre3D, UDK, and Unity3D" will guide you in creating new Grome terrain projects, splitting terrain into multiple zones, adding textures and ground features, and exporting your creations into a game engine.

You will be guided through the Grome toolset to create potentially massive procedurally generated fractal landscapes, adding multiple texture layers for different seasonal effects, and adding materials for performance enhancing lighting effects.

You will learn how to export your landscapes to the most common 3D engines; Unity3D (PC and mobile), UDK, and Ogre3D. It's a powerful addition to any production pipeline if your game needs terrain.

What you will learn from this book

  • Start a new GROME project
  • Learn the caveats and tricks of terrain scale in game engines
  • Create heightmaps using procedural functions
  • Use masks and layers to combine effects
  • Paint textures and map them using simple rules
  • Create 3D meshes of heightmaps for mobile games
  • Export heightmaps and splat terrain for Unity3D
  • Export heightmaps and textures for UDK
  • Export Grome scenes for the Ogre3D Graphite engine

Approach

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome.

Who this book is written for

If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.

商品描述(中文翻譯)

創建大型地形並將其匯出到最受歡迎的遊戲引擎

概述

  • 全面的地形創建指南。
  • Grome 3.1 和工具集的逐步操作說明。
  • 將地形匯出到 Unity3D、UDK 和 Ogre3D。

詳細內容

Grome 是一個環境建模套件,使得創建和編輯大型地形區域變得簡單。Grome 能夠處理適合 MMO 和模擬的龐大數據集,這使它成為開發者工具箱中受歡迎的工具。

《Grome Terrain Modeling with Ogre3D, UDK, and Unity3D》將教你如何掌握這個強大的地形建構工具。本書將指導你如何創建、編輯和將地形匯出到 Unity3D、UDK 和 Ogre3D。

《Grome Terrain Modeling with Ogre3D, UDK, and Unity3D》將指導你創建新的 Grome 地形專案,將地形劃分為多個區域,添加紋理和地面特徵,並將你的創作匯出到遊戲引擎。

你將通過 Grome 工具集創建潛在的龐大程序生成分形景觀,為不同的季節效果添加多層紋理,並添加材料以增強性能的照明效果。

你將學會如何將你的景觀匯出到最常見的 3D 引擎;Unity3D(PC 和移動設備)、UDK 和 Ogre3D。如果你的遊戲需要地形,這將是任何製作流程中的強大補充。

你將從本書中學到什麼

  • 開始一個新的 GROME 專案
  • 了解遊戲引擎中地形比例的注意事項和技巧
  • 使用程序函數創建高度圖
  • 使用遮罩和圖層來結合效果
  • 使用簡單規則繪製紋理並進行映射
  • 為移動遊戲創建高度圖的 3D 網格
  • 將高度圖和地形紋理匯出到 Unity3D
  • 將高度圖和紋理匯出到 UDK
  • 將 Grome 場景匯出到 Ogre3D Graphite 引擎

方法

本書是一本實用指南,提供範例和清晰的步驟來解釋如何使用 Grome 進行地形建模。

本書的讀者對象

如果你是尋找指導以了解 GROME 3.1 的開發者或藝術家,那麼這本書適合你。本書將幫助你從第一步開始,直到將地形匯出為可用的藝術資產到遊戲引擎中。