The Game Jam Survival Guide
暫譯: 遊戲開發馬拉松生存指南
Christer Kaitila
- 出版商: Packt Publishing
- 出版日期: 2012-03-29
- 售價: $1,190
- 貴賓價: 9.5 折 $1,131
- 語言: 英文
- 頁數: 114
- 裝訂: Paperback
- ISBN: 1849692505
- ISBN-13: 9781849692502
海外代購書籍(需單獨結帳)
商品描述
Build a game in one crazy weekend and survive to tell the tale!
- Enthusiastic and light-hearted, glimpse the excitement and frantic creativity of game jams.
- Motivating, encouraging and infectious, it is sure to help you reach the finish line.
- Follow this handbook from brainstorming an idea, over bitter obstacles and on to the sweet finish line: a complete, playable, fun game.
- Each stage of game jams is described with task lists and anecdotes relating common experiences, the trials and the tribulations of past game jam champions and losers.
- Packed with interviews, tips, tricks and wise words from Ludum Dare and Global Game Jam organisers among other well-known game jammers.
In Detail
Game jams are fun. They are a creative, exciting, social experience. The goal of a game jam is to design a video game, either alone or in teams, as fast as is humanly possible; usually in a single weekend.
The Game Jam Survival Guide, written to help you have more fun and achieve greater results at your next game jam by building a successful game without burning out, leads readers through each 12-hour phase of a 48-hour weekend game jam.
Weekend warriors: dominate your next game jam! If you follow the system shared in this book, you will be able to build an amazing game that you're proud of and will entertain players, all in just one crazy 48-hour game jam weekend … and survive to tell the tale!.
Embrace the best practices and techniques of past game jam winners and avoid common pitfalls along the way to the finish line. You too can survive a 48-hour game development marathon with your mind intact and an amazing game to show off to friends and family!
With The Game Jam Survival Guide you will learn the secret techniques that master game jammers use to create winning entries. It starts by showing you great ways to brainstorm and design a game based on a theme. It then moves on to highlight the best tools and techniques to finish a game in a weekend of coding. Anecdotes and advice from past winners and losers combined with humorous words of encouragement are sure to help you on your way. The author presents a list of game jams around the world, online communities worth checking out, fantastic game engines, and art resources. Finally, learn how to monetize your game by gaining sponsorship from big gaming websites. It's the fun way to make your own video game in one weekend!
What you will learn from this book
- Preparing for the jam: conquer the theme, pick design aids, prototype quickly, choose the right tools for the job, and cut the right corners.
- Bombastic brainstorming: power up your idea generator and run with a theme, gain more votes and please the masses.
- Building a game jam entry: pick your weapons, follow your plan, cut the bells-n-whistles, scramble over "the wall", submit a game on time, and with a little luck, attain fame and fortune.
- Why Mike "PoV" Kasprzak (Ludum Dare administrator) thinks game jams are a good introduction to the realities of the game industry.
- The reasons why Dr. Mike Reddy (organizer of the Global Game Jam) thinks designing on paper is essential.
- The best ways to find creative inspiration and develop an idea to fit a theme according to Eric McQuiggan (founding member of The Dirty Rectangles) and Chevy Ray Johnston (author of the FlashPunk engine).
- What Foaad Khosmood (director of the Global Game Jam) suggests you do to ensure you finish before the deadline.
- The worst way to prepare according to Pekka "pekuja" Kujansuu and the best way according to Phil Hassey (Ludum Dare administrators)
- What one piece of advice Jason P. Kaplan (founder of the Game Prototype Challenge) would give to newcomers.
Approach
The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48.
Who this book is written for
Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.
商品描述(中文翻譯)
建立一個遊戲,在一個瘋狂的週末中生存下來,並講述這個故事!
- 熱情而輕鬆,窺探遊戲開發馬拉松的興奮與瘋狂創意。
- 激勵、鼓舞且具有感染力,肯定能幫助你達成目標。
- 跟隨這本手冊,從腦力激盪一個想法,克服艱難障礙,直到甜美的終點:一個完整、可玩、有趣的遊戲。
- 每個遊戲開發馬拉松的階段都用任務清單和與常見經驗相關的軼事進行描述,講述過去遊戲開發馬拉松冠軍和失敗者的考驗與磨難。
- 裝滿了來自 Ludum Dare 和 Global Game Jam 組織者以及其他知名遊戲開發者的訪談、技巧、竅門和智慧之言。
詳細內容
遊戲開發馬拉松是有趣的。它們是一種創意、刺激的社交體驗。遊戲開發馬拉松的目標是設計一款視頻遊戲,無論是單獨還是團隊合作,盡可能快地完成;通常是在一個週末內。
《遊戲開發馬拉松生存指南》旨在幫助你在下一次遊戲開發馬拉松中獲得更多樂趣並取得更大成果,通過建立一個成功的遊戲而不至於精疲力竭,帶領讀者經歷 48 小時週末遊戲開發馬拉松的每個 12 小時階段。
週末戰士:主宰你的下一次遊戲開發馬拉松!如果你遵循本書中分享的系統,你將能夠在一個瘋狂的 48 小時遊戲開發馬拉松週末中,建立一個令人驕傲的驚人遊戲,並娛樂玩家……並生存下來講述這個故事!
擁抱過去遊戲開發馬拉松獲勝者的最佳實踐和技術,並在通往終點的過程中避免常見的陷阱。你也可以在 48 小時的遊戲開發馬拉松中保持理智,並向朋友和家人展示一款驚人的遊戲!
通過《遊戲開發馬拉松生存指南》,你將學習到大師級遊戲開發者用來創造獲勝作品的秘密技術。它首先展示了根據主題進行腦力激盪和設計遊戲的好方法。然後強調在一個週末的編碼中完成遊戲的最佳工具和技術。過去獲勝者和失敗者的軼事和建議,加上幽默的鼓勵話語,肯定會幫助你前進。作者列出了全球的遊戲開發馬拉松、值得關注的在線社區、出色的遊戲引擎和藝術資源。最後,學習如何通過獲得大型遊戲網站的贊助來實現遊戲的貨幣化。這是以有趣的方式在一個週末內製作自己的視頻遊戲!
你將從這本書中學到什麼
- 為遊戲開發馬拉松做準備:征服主題、選擇設計輔助工具、快速原型、選擇合適的工具,並適當取捨。
- 瘋狂的腦力激盪:激發你的創意生成器,圍繞主題展開,獲得更多投票,取悅大眾。
- 建立遊戲開發馬拉松的參賽作品:選擇你的武器,遵循計劃,刪除多餘的功能,克服「牆壁」,按時提交遊戲,並在運氣好的情況下,獲得名聲和財富。
- 為什麼 Mike 'PoV' Kasprzak(Ludum Dare 管理員)認為遊戲開發馬拉松是了解遊戲產業現實的良好入門。
- 為什麼 Dr. Mike Reddy(Global Game Jam 組織者)認為在紙上設計是必不可少的原因。
- 根據 Eric McQuiggan(The Dirty Rectangles 創始成員)和 Chevy Ray Johnston(FlashPunk 引擎的作者),找到創意靈感和根據主題發展想法的最佳方法。
- Foaad Khosmood(Global Game Jam 主任)建議你做什麼以確保在截止日期之前完成。
- 根據 Pekka 'pekuja' Kujansuu 準備的最糟糕方法,以及根據 Phil Hassey(Ludum Dare 管理員)所說的最佳方法。
- Jason P. Kaplan(Game Prototype Challenge 創始人)會給新手的建議。
方法
《遊戲開發馬拉松生存指南》是對遊戲開發馬拉松的內部觀察,充滿了專家的建議;提供了如何在僅僅 48 小時內建立一款出色遊戲的技巧和竅門;但明確定義了在遊戲開發馬拉松的混亂中應該避免的所有事情。讀者將被引導經歷每個半天的階段;從你在第 1-12 小時的任務開始,到第二天突破「牆壁」,最後在第 37-48 小時達到終點。
這本書是為誰而寫的
雖然這本書是為初學者和專家而寫,但讀者應該已經知道如何編程(使用任何語言)。他或她會熱愛遊戲,並希望學習如何在一個瘋狂的 48 小時內最好地製作自己的遊戲。