OpenSceneGraph 3.0: Beginner's Guide (Paperback)
暫譯: OpenSceneGraph 3.0:初學者指南 (平裝本)

Rui Wang, Xuelei Qian

  • 出版商: Packt Publishing
  • 出版日期: 2010-12-09
  • 售價: $2,220
  • 貴賓價: 9.5$2,109
  • 語言: 英文
  • 頁數: 412
  • 裝訂: Paperback
  • ISBN: 1849512825
  • ISBN-13: 9781849512824
  • 海外代購書籍(需單獨結帳)

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商品描述

Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating successful 3D graphics with practical examples that help you to learn by experiment and play. This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. It is assumed that you have basic knowledge of C++ before using this book, especially the standard template library (STL) constructs, of which OSG makes extensive use. Some familiarity with design patterns as implemented in C++ is also useful, but is not required. You need to be familiar with OpenGL, the standard cross-platform low-level 3D graphics API. We'll meet some maths in the book—geometry and linear algebra—and familiarity with these topics will be great, but you don't need to be a maths whiz to use this book.

商品描述(中文翻譯)

這本 Packt 初學者指南以快速但友好且引人入勝的方式撰寫,旨在作為您電腦旁的指導和導師。逐步的教程配合對您所做事情背後原因的解釋,幫助您快速掌握必要的技能、技巧和竅門,以實用範例來學習和實驗,創造成功的 3D 圖形。本書適合對 OpenSceneGraph 新手的軟體開發人員,並考慮在其應用程式中使用它。假設您在使用本書之前已具備基本的 C++ 知識,特別是標準模板庫(STL)結構,因為 OSG 廣泛使用這些結構。對於 C++ 中實現的設計模式有一些熟悉度也是有幫助的,但並不是必需的。您需要熟悉 OpenGL,這是一個標準的跨平台低階 3D 圖形 API。本書中會涉及一些數學——幾何和線性代數——對這些主題的熟悉將會很有幫助,但您不需要成為數學高手才能使用本書。

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