iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems, 2/e (Paperback)
暫譯: iOS Swift 遊戲開發食譜:遊戲開發問題的簡單解決方案,第二版 (平裝本)
Jonathon Manning, Paris Buttfield-Addison
- 出版商: O'Reilly
- 出版日期: 2015-05-31
- 定價: $1,650
- 售價: 5.0 折 $825
- 語言: 英文
- 頁數: 406
- 裝訂: Paperback
- ISBN: 1491920807
- ISBN-13: 9781491920800
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相關分類:
Apple Developer、遊戲設計 Game-design
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相關翻譯:
iOS Swift 遊戲程式開發錦囊妙計, 2/e (iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems, 2/e) (繁中版)
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商品描述
Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift.
You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C.
- Design the architecture and code layout of your game
- Build and customize menus with UIKit
- Detect and respond to user input
- Use techniques to play sound effects and music
- Learn different ways to store information for later use
- Create 2D graphics with SpriteKit
- Create 3D graphics with SceneKit
- Add two-dimensional physics simulation
- Learn beginning, intermediate, and advanced 3D graphics with OpenGL
- Create challenges with artificial intelligence
- Take advantage of game controllers and external displays
商品描述(中文翻譯)
準備好為 iPhone、iPad 和 iPod touch 製作驚人的遊戲了嗎?使用 Apple 的 Swift 程式語言,這從未如此簡單。這本更新的食譜書提供了詳細的解決方案,涵蓋了各種常見的 iOS 遊戲開發問題,從 2D 和 3D 數學到 SpriteKit 和 OpenGL,再到性能優化——所有內容均已針對 Swift 進行修訂。
您將獲得針對 iOS 遊戲程式設計中常見問題的簡單、直接的解決方案。需要了解如何為物件賦予物理運動,或想要複習與遊戲相關的數學問題?這本書提供了範例專案和明確的答案。您所需的僅僅是對 iOS 開發、Swift 和 Objective-C 的一些熟悉。
- 設計遊戲的架構和程式碼佈局
- 使用 UIKit 建立和自訂選單
- 偵測並回應用戶輸入
- 使用技術播放音效和音樂
- 學習不同的方式來儲存資訊以供日後使用
- 使用 SpriteKit 創建 2D 圖形
- 使用 SceneKit 創建 3D 圖形
- 添加二維物理模擬
- 學習初級、中級和高級的 OpenGL 3D 圖形
- 創建具有人工智慧的挑戰
- 利用遊戲控制器和外部顯示器
