3D Video (Hardcover)
暫譯: 3D 視頻 (精裝版)
Yannick R?mion, C?line Loscos, Laurent Lucas
- 出版商: Wiley
- 出版日期: 2013-11-25
- 定價: $4,200
- 售價: 9.5 折 $3,990
- 語言: 英文
- 頁數: 325
- 裝訂: Hardcover
- ISBN: 184821507X
- ISBN-13: 9781848215078
-
相關分類:
3D 列印、Computer Vision
立即出貨 (庫存=1)
買這商品的人也買了...
-
$680$537 -
$780$616 -
$580$458 -
$560$442 -
$820$648 -
$940$700 -
$320$250 -
$480$379 -
$520$411 -
$480$379 -
$500$390 -
$680$537 -
$690$538 -
$300$234 -
$560$437 -
$360$284 -
$780$616 -
$199$157 -
$500$395 -
$450$356 -
$550$468 -
$520$411 -
$620$484 -
$590$460 -
$680$537
商品描述
While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century.
The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations.
This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.
商品描述(中文翻譯)
雖然3D視覺已存在多年,但電影產業對3D相機和基於視頻的建模的使用,引發了對3D獲取技術、3D內容和3D顯示的極大興趣。因此,3D視頻已成為本世紀的新技術趨勢之一。
本書的章節涵蓋了與3D視頻相關的廣泛領域,這些領域從理論和技術兩方面進行介紹,同時考慮生理和感知的各個方面。作者們均目前活躍於這些領域,提供了理解這些技術背後計算機科學所需的基本要素。他們考慮了由於技術限制而先前未被探索的應用和視角。
本書引導讀者了解3D視頻的製作過程;從獲取、數據處理和表示,到3D擴散。考慮了幾種類型的相機系統(多視角或多視圖),這些系統導致不同的獲取、建模和存儲-渲染解決方案。還討論了這些系統的應用,以說明不同的性能優勢,使本書適合學生、學術界以及參與電影產業的人士。