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Color and Mastering for Digital Cinema
暫譯: 數位電影的色彩與後製技術

Glenn Kennel

  • 出版商: Focal Press
  • 出版日期: 2006-10-16
  • 售價: $6,820
  • 貴賓價: 9.5$6,479
  • 語言: 英文
  • 頁數: 208
  • 裝訂: Hardcover
  • ISBN: 0240808746
  • ISBN-13: 9780240808741
  • 海外代購書籍(需單獨結帳)

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Description

Color and Mastering for Digital Cinema explores the implications for motion picture post production processes and changes required to the supporting equipment and software. While a new concept to the motion picture community, the selection of the wide gamut, output-referred XYZ color space for digital cinema distribution is based on decades of color science and experience in other industries. The rationale for choosing XYZ and the other color encoding parameters is explained and the book also provides a full case study of the development of DLP Cinema® projectors by Texas Instruments. Finally, this book explores how the XYZ color encoding concept can be extended to support enhanced display technologies in the future.

This book contains:

  • Brilliant 4-color illustrations that compliment the color science explanations

  • Never before published industry information from author Glenn Kennel, a world leader in digital cinema color technology

  • Descriptions of key issues and background on decisions that were made in the standardization process

    By Glenn Kennel, Glenn Kennel is VP/GM of Feature Film Services at Laser Pacific Media Corporation, a leading provider of a full range of post production services for television and feature film. Recently, he worked for the DLP Cinema group of Texas Instruments in a role that included technology and business development. Previously, in a twenty year career with Kodak, he led the development of the Cineon digital film scanners and laser recorders and the prototype HDTV telecine that became the Spirit Datacine. As a consultant, he helped DCI draft the technical specifications for digital cinema. Kennel also chairs the SMPTE DC28 Color ad hoc group and the DC28.20 Distribution working group. He is a SMPTE Fellow and has received the SMPTE Journal Award. He is also a member of the Academy of Motion Picture Arts and Sciences.
  •  

    Table of Contents

    Objectives
    - Universal distribution master
    - Based on open standards
    - Device Independent
    - Extensible as technology advances
    - Compatible with today?s film distribution
    > Screen luminance 14 ft L
    > White point 0.314 0.351 based on Xenon practice

    Color Space
    - Options considered
    - Why XYZ was chosen
    - Explanation of CIE color and x y diagrams
    - Image state - output referred

    Transfer Function
    - Why gamma 2.6
    - Why 12 bits
    - Contrast Sensitivity test
    - Full range
    - Normalization to support other white points

    Reference Projector and Environment
    - Reference Projector
    - Environment
    - Calibration
    - Projector Measurements

    Digital Intermediate Process
    - Film and digital raw inputs
    - Film centric workflow- printing density
    - Print Film Emulation in reference display
    - Color Transforms to XYZ
    - Impact on color correctors and other equipment or software
    - Output referred encoding
    - Metadata on reference projector


    Color Transformations
    - ICT in JPEG 2000
    - Color transform to RGB in the projector
    - Color calibration in-situ
    - Gamut mapping in the projector
    - Nature's tone mapping

    DLP Cinema - a case study
    - How DLP technology works
    - Initial industry demonstrations
    - Responding to creative requests
    - Expansion of color gamut
    - P7v2 to expedite film matching
    - Color calibration in-situ
    - 3D LUT for gamut mapping
    - 3D LUT for film emulation
    - Expansion of contrast ratio
    - Cinelink® link encryption
    - Cinecanvas® subtitles

    Digital 3D Presentation
    - Screen luminance requirement
    - Impact on color appearance
    - Dual link 4:2:2 interface
    - Various presentation options:
    > Dual projector; passive polarizers
    > Single projector; active glasses
    > Single projector with Z-screen; passive glasses
    > Infitec color filters

    The Future
    - Impact of wider gamut light sources
    - Gamut mapping requirements
    - Impact of digital cameras
    - 48 FPS for enhanced motion
    - Will film distribution be phased out?
    - Digital cinema centric workflow
    - Color Appearance Modeling
    - Auto color transforms for home video and other outputs

    商品描述(中文翻譯)

    **描述**

    《數位電影的色彩與掌握》探討了電影後期製作過程的影響,以及對支援設備和軟體所需的變更。雖然對於電影界來說這是一個新概念,但選擇寬色域、輸出參考的XYZ色彩空間作為數位電影發行的基礎,是基於數十年的色彩科學和其他行業的經驗。書中解釋了選擇XYZ及其他色彩編碼參數的理由,並提供了德州儀器(Texas Instruments)DLP Cinema®投影機開發的完整案例研究。最後,本書探討了如何將XYZ色彩編碼概念擴展以支援未來增強的顯示技術。

    本書包含:
    - 精美的四色插圖,補充色彩科學的解釋
    - 來自數位電影色彩技術領域世界領導者Glenn Kennel的前所未有的行業資訊
    - 關鍵問題的描述及標準化過程中所做決策的背景

    作者Glenn Kennel是Laser Pacific Media Corporation的特別電影服務副總裁/總經理,該公司是提供電視和電影後期製作服務的領先供應商。最近,他在德州儀器的DLP Cinema小組工作,擔任技術和商業開發的角色。在Kodak工作了二十年期間,他主導了Cineon數位電影掃描器和雷射錄音機的開發,以及成為Spirit Datacine的原型HDTV電視錄影機。作為顧問,他協助DCI起草數位電影的技術規範。Kennel還擔任SMPTE DC28色彩特別小組和DC28.20發行工作組的主席。他是SMPTE Fellow,並獲得SMPTE期刊獎。他也是美國電影藝術與科學學院的成員。

    **目錄**

    目標
    - 通用發行母帶
    - 基於開放標準
    - 與設備無關
    - 隨著技術進步可擴展
    - 與當前的電影發行相容
    > 螢幕亮度 14 ft L
    > 白點 0.314 0.351 基於氙燈實踐

    色彩空間
    - 考慮的選項
    - 為何選擇XYZ
    - CIE色彩及x y圖解的解釋
    - 圖像狀態 - 輸出參考

    轉換函數
    - 為何使用gamma 2.6
    - 為何使用12位元
    - 對比敏感度測試
    - 全範圍
    - 正規化以支援其他白點

    參考投影機與環境
    - 參考投影機
    - 環境
    - 校準
    - 投影機測量

    數位中介過程
    - 影片與數位原始輸入
    - 以影片為中心的工作流程 - 印刷密度
    - 參考顯示中的印刷影片模擬
    - 色彩轉換至XYZ
    - 對色彩校正器及其他設備或軟體的影響
    - 輸出參考編碼
    - 參考投影機的元數據

    色彩轉換
    - JPEG 2000中的ICT
    - 投影機中的色彩轉換至RGB
    - 現場色彩校準
    - 投影機中的色域映射
    - 自然的色調映射

    DLP Cinema - 案例研究
    - DLP技術如何運作
    - 初始行業示範
    - 回應創意請求
    - 色域擴展
    - P7v2以加速影片匹配
    - 現場色彩校準
    - 用於色域映射的3D LUT
    - 用於影片模擬的3D LUT
    - 對比度擴展
    - Cinelink®鏈接加密
    - Cinecanvas®字幕

    數位3D呈現
    - 螢幕亮度要求
    - 對色彩外觀的影響
    - 雙鏈接4:2:2介面
    - 各種呈現選項:
    > 雙投影機;被動偏振器
    > 單投影機;主動眼鏡
    > 單投影機與Z螢幕;被動眼鏡
    > Infitec色彩濾鏡

    未來
    - 更寬色域光源的影響
    - 色域映射要求
    - 數位相機的影響
    - 48 FPS以增強運動
    - 電影發行會被淘汰嗎?
    - 數位電影中心的工作流程
    - 色彩外觀建模
    - 用於家庭視頻和其他輸出的自動色彩轉換

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