Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features (Paperback)
暫譯: 使用 Unreal Engine 5 開發多人遊戲:利用 C++、Blueprints 和 Unreal Engine 的網路功能創建引人入勝的多人遊戲 (平裝本)

Secchi, Marco

  • 出版商: Packt Publishing
  • 出版日期: 2023-10-06
  • 售價: $1,930
  • 貴賓價: 9.5$1,834
  • 語言: 英文
  • 頁數: 394
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1803232870
  • ISBN-13: 9781803232874
  • 相關分類: C++ 程式語言Unreal
  • 海外代購書籍(需單獨結帳)

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商品描述

Discover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiences

 

Key Features:

 

  • Design a captivating multiplayer game using networking techniques from this illustrated guide
  • Understand how to use the Unreal Engine networking system with C++ and Blueprints
  • Carefully plan and develop an online experience from start to finish
  • Purchase of the print or Kindle book includes a free PDF eBook

 

Book Description:

 

If you're fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.

 

In this book, you'll learn the foundational principles behind multiplayer games. Starting with a sample project, you'll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you'll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you'll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.

 

By the end of this book, you'll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.

 

What You Will Learn:

 

  • Get to grips with the basics of multiplayer game development
  • Understand the main elements of a networked level
  • Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles
  • Debug and optimize code for improved game performance
  • Deploy the game on LAN or online platforms
  • Use Epic Online Services to elevate the player experience

 

Who this book is for:

 

If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth.

 

Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.

商品描述(中文翻譯)

探索 Unreal Engine 5 的網路技術,以創建可擴展且功能完整的多人遊戲體驗

主要特色:


  • 使用本插圖指南中的網路技術設計引人入勝的多人遊戲

  • 了解如何使用 Unreal Engine 的網路系統,搭配 C++ 和 Blueprints

  • 從頭到尾仔細規劃和開發線上體驗

  • 購買印刷版或 Kindle 書籍可獲得免費 PDF 電子書

書籍描述:

如果您對能夠讓多位使用者參與協作或競爭遊戲的沉浸式遊戲體驗感到著迷,那麼這本 Unreal Engine 5 遊戲開發書籍就是為您而寫的。

在這本書中,您將學習多人遊戲的基本原則。從一個範例專案開始,您將學習如何設置網路系統並使其運作。一旦專案的原型功能正常,您將開始添加遊戲邏輯,包括障礙物和 AI 對手,以提高挑戰性和參與感,為玩家提供引人入勝的體驗。接下來,您將學習如何調試和優化專案,最後部署遊戲版本並將其與雲服務(如 Epic Online Services 系統)整合。

在本書結束時,您將有信心使用 Unreal Engine 環境開發和管理多人遊戲體驗,並在即將到來的專案中運用您新學到的程式設計技能。

您將學到的內容:


  • 掌握多人遊戲開發的基本知識

  • 了解網路關卡的主要元素

  • 探索 Unreal 的多人功能,如複製、RPC、相關性和角色

  • 調試和優化程式碼以改善遊戲性能

  • 在 LAN 或線上平台上部署遊戲

  • 使用 Epic Online Services 提升玩家體驗

本書適合誰:

如果您是一位遊戲程式設計師,特別是 Unreal Engine 開發者,對視頻遊戲網路系統知之甚少或完全不知,但對多人遊戲充滿熱情,這本書將幫助您深入探索這個主題。

熟悉其他遊戲引擎的開發者也會發現這本書對理解 Unreal 多人系統的原則非常有用,但強烈建議具備 Unreal Engine 和 C++ 的基本知識。