Unity 3D Game Development: Designed for passionate game developers Engineered to build professional games
暫譯: Unity 3D 遊戲開發:為熱愛遊戲開發者設計,專業遊戲製作的工程指南

Davis, Anthony, Baptiste, Travis, Craig, Russell

買這商品的人也買了...

相關主題

商品描述

Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!


Key Features:

  • Build a solid foundation for game design and game development
  • Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras
  • Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more


Book Description:

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.


Within Unity 3D Game Development, you will learn to:


Design and build 3D characters, and the game environment

Think about the users' interactions with your game

Develop the interface and apply visual effects to add an emotional connection to your world

Grasp a solid foundation of sound design, animations, and lightning to your creations

Build, test, and add final touches


The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.


Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.


What You Will Learn:

  • Learn fundamentals of designing a 3D game and C# scripting
  • Design your game character and work through their mechanics and movements
  • Create an environment with Unity Terrain and ProBuilder
  • Explore instantiation and rigid bodies through physics theory and code
  • Implement sound, lighting effects, trail rendering, and other dynamic effects
  • Create a short, fully functional segment of your game in a vertical slice
  • Polish your game with performance tweaks
  • JOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuck


Who this book is for:

Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.

The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you

商品描述(中文翻譯)

創建可即時遊玩的 3D 遊戲,擁有反應式環境、聲音、動態效果等!

主要特點:


  • 為遊戲設計和遊戲開發建立堅實的基礎

  • 了解 3D 的基本概念,如座標、空間、向量和相機

  • 掌握 Unity 的基本概念,包括角色、場景、地形、物件等

書籍描述:
本書由 Unity Technologies 的專家團隊撰寫,採用非正式且易於理解的方式介紹遊戲開發的世界。

在《Unity 3D 遊戲開發》中,您將學會:


設計和構建 3D 角色及遊戲環境


考慮用戶與您的遊戲的互動


開發介面並應用視覺效果,以增強您世界的情感連結


掌握聲音設計、動畫和燈光的堅實基礎


構建、測試並添加最後的修飾


本書分為專家見解,您可以在查看 GitHub 上的項目之前閱讀,以了解所有基礎知識。這樣,您可以看到最終結果,並且可以發揮創意,提出自己的設計想法,並通過我們介紹的新工具進行實作。

加入 Discord 書籍社群:與 Unity 遊戲開發者和作者團隊一起閱讀本書。提出問題、組建團隊、與作者聊天、參加活動等。加入的連結已包含在書中。

您將學到的內容:


  • 學習設計 3D 遊戲和 C# 腳本的基本知識

  • 設計您的遊戲角色並了解其機制和動作

  • 使用 Unity Terrain 和 ProBuilder 創建環境

  • 通過物理理論和代碼探索實例化和剛體

  • 實現聲音、燈光效果、軌跡渲染和其他動態效果

  • 在垂直切片中創建一個短小且功能完整的遊戲片段

  • 通過性能調整來優化您的遊戲

  • 加入「書友會」,與其他用戶、Unity 專家一起閱讀,並在遇到困難時向作者提問

本書適合誰:
我們的目標是讓每位讀者建立正確的思維方式來思考 3D 遊戲,並展示我們創建遊戲所經歷的所有步驟。

本書的主要目標讀者是對遊戲開發有一定基礎知識的人,無論您的經驗如何,我們希望為您創造一段愉快的學習旅程。