Unity 3D Game Development: Designed for passionate game developers Engineered to build professional games (Unity 3D 遊戲開發:為熱愛遊戲開發者設計,打造專業遊戲的工程技術)
Davis, Anthony, Baptiste, Travis, Craig, Russell
- 出版商: Packt Publishing
- 出版日期: 2022-08-29
- 定價: $1,400
- 售價: 9.0 折 $1,260
- 語言: 英文
- 頁數: 370
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1801076146
- ISBN-13: 9781801076142
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相關分類:
遊戲引擎 Game-engine
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相關翻譯:
從零建構Unity 3D遊戲:開發與設計實戰 (簡中版)
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商品描述
Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!
Key Features:
- Build a solid foundation for game design and game development
- Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras
- Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more
Book Description:
This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.
Within Unity 3D Game Development, you will learn to:
Design and build 3D characters, and the game environment
Think about the users' interactions with your game
Develop the interface and apply visual effects to add an emotional connection to your world
Grasp a solid foundation of sound design, animations, and lightning to your creations
Build, test, and add final touches
The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.
Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
What You Will Learn:
- Learn fundamentals of designing a 3D game and C# scripting
- Design your game character and work through their mechanics and movements
- Create an environment with Unity Terrain and ProBuilder
- Explore instantiation and rigid bodies through physics theory and code
- Implement sound, lighting effects, trail rendering, and other dynamic effects
- Create a short, fully functional segment of your game in a vertical slice
- Polish your game with performance tweaks
- JOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuck
Who this book is for:
Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.
The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you
商品描述(中文翻譯)
使用 Unity 技術的專家團隊撰寫的這本書以非正式且易於理解的方式介紹遊戲開發的世界。
在《Unity 3D 遊戲開發》中,您將學習到:
- 建立遊戲設計和開發的堅實基礎
- 理解 3D 的基礎知識,如座標、空間、向量和攝影機
- 掌握 Unity 的基本概念,包括角色、場景、地形、物體等
- 設計和建立 3D 角色和遊戲環境
- 考慮用戶與遊戲的互動
- 開發界面並應用視覺效果,為您的世界增添情感聯繫
- 掌握音效設計、動畫和燈光技巧
- 建立、測試並添加最後的修飾
- 透過 GitHub 上的專案深入了解專家見解,了解所有基礎知識。這樣,您可以看到最終結果,並且可以在設計過程中發揮創意並提出自己的想法,同時使用我們介紹的新工具進行操作。
- 加入 Discord 上的書籍社群:與 Unity 遊戲開發人員和作者團隊一起閱讀本書。提問、組建團隊、與作者交流、參加活動等等。加入連結已包含在書中。
您將學到的內容包括:
- 學習設計 3D 遊戲和 C# 腳本的基礎知識
- 設計遊戲角色並處理其機制和動作
- 使用 Unity 地形和 ProBuilder 建立環境
- 通過物理理論和代碼探索實例化和剛體
- 實現音效、燈光效果、軌跡渲染和其他動態效果
- 在垂直切片中創建一個短小但完全功能的遊戲段落
- 通過性能調整來完善您的遊戲
- 加入「書籍俱樂部」,與其他用戶、Unity 專家一起閱讀,並在遇到問題時向作者提問。
本書的目標讀者是具有一定遊戲開發知識的人,但無論您的經驗如何,我們希望為您創造一個愉快的學習旅程。