Sculpting the Blender Way: Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush
暫譯: 以 Blender 方式雕刻:探索 Blender 的 3D 雕刻工作流程及最新功能,包括面部集、網格過濾器和布料畫筆
Xury Greer
- 出版商: Packt Publishing
- 出版日期: 2022-01-28
- 定價: $1,600
- 售價: 9.5 折 $1,520
- 語言: 英文
- 頁數: 502
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1801073872
- ISBN-13: 9781801073875
-
相關分類:
3D建模 3D-modeling
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相關主題
商品描述
Key Features
- Use Blender's core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution
- Learn how to use and customize Blender's sculpting brushes to create fantastic art effortlessly
- Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more
Book Description
Blender 3D is a free and open source program that can be used for every part of the 3D production pipeline. It has several robust feature sets for creating 3D art that have contributed to its rising popularity in the last few years. Sculpting is perhaps the most enjoyable and artistic method for creating 3D art as it relies less on technical knowledge and focuses on artistic brushes. The latest release of Blender makes the sculpting feature set more powerful than ever, so now is an excellent time to learn it! This book covers the expansive list of features in the Blender 2.93 LTS release, as well as the exciting all-new Blender 3.0 release. This book will be an excellent resource for professionals who need a production-ready long-term support release of the software, as well as hobbyists looking for a cutting-edge experience.
Sculpting the Blender Way will demonstrate how to navigate Blender's user interface and take you through the core workflows. You'll gain a detailed understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. This Blender book will cover a wide range of brushes, as well as all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. You'll learn how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.
By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
What you will learn
- Configure your graphics tablet for use in 3D sculpting
- Set up Blender's user interface for sculpting
- Understand the core sculpting workflows
- Get the hang of using Blender's basic sculpting brushes
- Customize brushes for more advanced workflows
- Explore high-resolution details with brush alphas and Multiresolution
- Try out the all-new Cloth brush
- Render your finished artwork for your portfolio
Who this book is for
This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.
商品描述(中文翻譯)
#### 主要特點
- 使用 Blender 的核心雕刻工作流程:基本雕刻、Dynotopo、Voxel Remesher、QuadriFlow 和 Multiresolution
- 學習如何使用和自訂 Blender 的雕刻畫筆,輕鬆創作出奇妙的藝術作品
- 探索 Blender 3.0 中創建面部特徵、服裝、配飾等的常見技術
#### 書籍描述
Blender 3D 是一款免費且開源的程式,可用於 3D 生產流程的每個部分。它擁有多種強大的功能集,用於創建 3D 藝術,這些功能在過去幾年中促進了其日益增長的受歡迎程度。雕刻或許是創建 3D 藝術最愉悅和藝術化的方法,因為它對技術知識的依賴較少,並專注於藝術畫筆。Blender 的最新版本使雕刻功能集比以往更強大,因此現在是學習的絕佳時機!本書涵蓋了 Blender 2.93 LTS 版本的廣泛功能列表,以及令人興奮的全新 Blender 3.0 版本。本書將成為需要生產就緒的長期支持版本的專業人士以及尋求尖端體驗的愛好者的絕佳資源。
《以 Blender 方式雕刻》將演示如何導航 Blender 的用戶界面並帶您了解核心工作流程。您將深入了解雕刻功能的運作,包括基本雕刻、Dyntopo、Voxel Remesher、QuadriFlow 和 Multiresolution。本書將涵蓋各種畫筆,以及雕刻功能集中的所有最新新增功能,如面部集、網格過濾器和布料畫筆。您將學習如何自訂這些畫筆和功能,以創作出可以與不斷增長的 Blender 社群分享的奇妙 3D 雕塑。
在本書結束時,您將全面了解核心雕刻工作流程,並能夠使用 Blender 使您的數位角色栩栩如生。
#### 您將學到什麼
- 配置您的圖形平板以用於 3D 雕刻
- 設置 Blender 的用戶界面以進行雕刻
- 理解核心雕刻工作流程
- 熟悉使用 Blender 的基本雕刻畫筆
- 自訂畫筆以進行更高級的工作流程
- 使用畫筆 alpha 和 Multiresolution 探索高解析度細節
- 嘗試全新的布料畫筆
- 渲染您的完成作品以用於作品集
#### 本書適合誰
本書適合希望開始使用 Blender 3D 中令人興奮的新雕刻功能的藝術家。無論您是有使用 ZBrush 或傳統雕刻的經驗,還是完全新手,本書都將為您提供新的學習內容。先前使用 Blender 或其他 3D 軟體的經驗可能會有所幫助,但並非必需。然而,強烈建議使用 Wacom、XP-Pen 或 Huion 的圖形平板,以便能夠跟隨書中涵蓋的概念和範例。
作者簡介
Xury Greer is a digital media generalist and educator in the Greater Seattle area. He earned his bachelor's degree in game design from Lake Washington Institute of Technology. He specializes in 3D characters, and technical art, and loves to share his knowledge. Xury is an avid member and co-organizer of the Seattle Blender User Group, and aims to help others by teaching Blender, as well as other 3D content creation tools. He is always excited to get new users started on their digital media production journey.
作者簡介(中文翻譯)
Xury Greer 是大西雅圖地區的數位媒體通才和教育者。他在華盛頓湖科技學院獲得了遊戲設計的學士學位。他專注於 3D 角色和技術藝術,並熱衷於分享他的知識。Xury 是西雅圖 Blender 使用者群組的熱心成員和共同組織者,旨在通過教授 Blender 及其他 3D 內容創作工具來幫助他人。他總是對幫助新用戶開始他們的數位媒體製作之旅感到興奮。
目錄大綱
Table of Contents
- Exploring Blender's User Interface for Sculpting
- Overview of Blender's Sculpting Workflows
- Sculpting a Simple Character Head with Basic Brushes
- How to Make a Base Mesh for a 3D Sculpture
- Learning the Power of Subdivision and the Multiresolution Workflow
- Using Advanced Features and Customizing the Sculpting Brushes
- Making Eyeballs
- Making Accessories and Clothing
- Creating Teeth, Eyebrows, and Hair
- Rendering Sculptures for your Portfolio
目錄大綱(中文翻譯)
Table of Contents
- Exploring Blender's User Interface for Sculpting
- Overview of Blender's Sculpting Workflows
- Sculpting a Simple Character Head with Basic Brushes
- How to Make a Base Mesh for a 3D Sculpture
- Learning the Power of Subdivision and the Multiresolution Workflow
- Using Advanced Features and Customizing the Sculpting Brushes
- Making Eyeballs
- Making Accessories and Clothing
- Creating Teeth, Eyebrows, and Hair
- Rendering Sculptures for your Portfolio