Hands-On Unity 2021 Game Development - Second Edition: Create, customize, and optimize your own professional games from scratch with Unity 2021
Nicolas Alejandro Borromeo
- 出版商: Packt Publishing
- 出版日期: 2021-08-20
- 售價: $1,830
- 貴賓價: 9.5 折 $1,739
- 語言: 英文
- 頁數: 710
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1801071489
- ISBN-13: 9781801071482
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相關分類:
Scratch、遊戲引擎 Game-engine
已過版
相關主題
商品描述
Key Features
- Unleash the capabilities of C# scripting to create UIs, graphics, game AI agents and more
- Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animation
- Build an AR experience using Unity's AR Foundation
Book Description
Unity is a comprehensive yet simple suite of tools for developing video games. You can use Unity to not only create video games, but also AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. With this book, you will get to grips with creating a full game from the ground up, building it step-by-step and applying your knowledge as you progress.
Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games.
By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.
What you will learn
- Explore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UI
- Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline
- Implement postprocessing to improve graphics quality with full-screen effects
- Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken
- Add animations to your game using the Animator, Cinemachine, and Timeline
- Use the brand new UI Toolkit package to create user interfaces
- Implement game AI to control character behavior
Who this book is for
This Unity engine book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of this Unity game development book.
作者簡介
Nicolas Alejandro Borromeo works as a senior Unity developer at Product Madness, London. He was a game development career coordinator at Universidad Argentina de la Empresa (UADE) and has taught game development at many other Argentine universities, such as UTN, UAI, and USAL, and institutions such as Image Campus and DaVinci, since 2012. Nicolas has been a Unity Certified Instructor since 2019, teaching high-profile Unity clients all around the globe. He was an MMO client-side developer at Band of Coders in Argentina and has been a Unity freelance developer since 2012.
目錄大綱
- Designing a Game from Scratch
- Setting Up Unity
- Working with Scenes and Game Objects
- Grayboxing with Terrain and ProBuilder
- Importing and Integrating Assets
- Materials and Effects with URP and Shader Graph
- Visual Effects with Particle Systems and Visual Effect Graph
- Lighting Using the Universal Render Pipeline
- Fullscreen Effects with Postprocessing
- Sound and Music Integration
- User Interface Design
- Creating a UI with the UI Toolkit
- Creating Animations with Animator, Cinemachine, and Timeline
- Introduction to C# and Visual Scripting
- Implementing Movement and Spawning
- Physics Collisions and Health System
- Win and Lose Condition
- Scripting the UI, Sounds, and Graphics
- Implementing Game AI for Building Enemies
- Scene Performance Optimization
- Building the Project
- Finishing Touches