Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#, 2nd Edition
Baron, David
- 出版商: Packt Publishing
- 出版日期: 2021-07-30
- 定價: $1,460
- 售價: 8.5 折 $1,241
- 語言: 英文
- 頁數: 246
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1800200811
- ISBN-13: 9781800200814
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相關分類:
遊戲引擎 Game-engine、Design Pattern
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相關主題
商品描述
Discover practical design propositions to resolve game programming challenges in Unity
Key Features:
- Get an overview of Unity engine architecture and coding model
- Build a complete racing game using software design patterns and understand how to implement them in Unity
- Download the source code of the complete prototype demonstrating each of the software patterns used
Book Description:
Unity's coding model and architecture require knowledge of common software design patterns. To optimally code a game in Unity, in the same way you do in other engines, you'll have to adapt to programming techniques that involve the use of design patterns.
In this second edition, you'll get to grips with using design patterns with the help of supplemented code examples based on actual implementations of game mechanics and systems of a playable racing game prototype. You'll be introduced to the core principles of reusable software patterns and how to employ them to build components efficiently. Some notable additions include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.
You'll start by learning about the overall design of the core game mechanics and systems that you'll be building throughout this Unity book, and discover tried-and-tested software patterns to code essential components of a game in a structured manner. You'll also find out how you can use classic design patterns to utilize Unity's unique API features. Finally, you'll identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.
By the end of this book, you'll be able to develop Unity games in a structured, scalable, and optimized way.
What You Will Learn:
- Structure professional Unity code using industry-standard development patterns
- Identify the right patterns for implementing specific game mechanics or features
- Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code
- Review practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity project
- Build unique game development systems such as a level editor
- Explore ways to adapt traditional design patterns for use with the Unity API
Who this book is for:
This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is expected. If you're only just starting your journey to becoming a Unity game developer, this book is not suitable for you.
商品描述(中文翻譯)
發現在Unity中解決遊戲編程挑戰的實用設計方案
主要特點:
- 瞭解Unity引擎架構和編碼模型
- 使用軟體設計模式建立完整的賽車遊戲,並瞭解如何在Unity中實現它們
- 下載完整原型的源代碼,展示了使用的每個軟體模式
書籍描述:
Unity的編碼模型和架構需要對常見的軟體設計模式有所了解。為了在Unity中以最佳方式編寫遊戲,就像在其他引擎中一樣,您需要適應涉及使用設計模式的編程技術。
在這本第二版中,您將通過基於可玩賽車遊戲原型的遊戲機制和系統的實際實現的補充代碼示例,掌握使用設計模式的技巧。您將介紹可重用軟體模式的核心原則,以及如何有效地使用它們來構建組件。一些值得注意的新增功能包括遊戲設計文檔(GDD)、Unity編程入門和可下載的完整原型的源代碼。
您將首先瞭解在這本Unity書中將要構建的核心遊戲機制和系統的整體設計,並發現編寫遊戲必要組件的經過驗證的軟體模式,以有結構的方式進行編碼。您還將瞭解如何使用經典設計模式來利用Unity獨特的API功能。最後,您將識別出不良架構決策的負面影響,並瞭解如何通過簡單而有效的實踐方法克服它們。
通過閱讀本書,您將能夠以有結構、可擴展和優化的方式開發Unity遊戲。
您將學到什麼:
- 使用行業標準開發模式結構化專業Unity代碼
- 確定實現特定遊戲機制或功能的正確模式
- 開發可配置的核心遊戲機制和元素,可以在不編寫任何代碼的情況下進行修改
- 審查實用的面向對象編程(OOP)技術,並瞭解它們在Unity項目上的應用
- 構建獨特的遊戲開發系統,如關卡編輯器
- 探索如何適應傳統設計模式以與Unity API一起使用
本書適合對Unity遊戲開發行業標準有興趣的Unity遊戲開發人員。需要瞭解Unity遊戲引擎和使用C#語言進行編程。如果您剛開始成為Unity遊戲開發人員,本書不適合您。