Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARkit, ARCore, and Vuforia (Unity 2018 擴增實境專案:使用 ARkit、ARCore 和 Vuforia 建立四個沉浸式有趣的 AR 應用程式)
Jesse Glover
- 出版商: Packt Publishing
- 出版日期: 2018-07-30
- 定價: $1,520
- 售價: 8.0 折 $1,216
- 語言: 英文
- 頁數: 358
- 裝訂: Paperback
- ISBN: 1788838769
- ISBN-13: 9781788838764
-
相關分類:
遊戲引擎 Game-engine、VR/AR
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商品描述
Create engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream
Key Features
- Learn the principles of AR application development
- Work with the most popular sensors used in AR games and applications across Android, Apple and Windows
- Build experiences with interactive objects, physics, UI, animations, and C# scripting
Book Description
Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets.
Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018.
This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor.
By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
What you will learn
- Build and run AR applications for specific headsets, including HoloLens and Daydream
- Create 3D scenes with Unity and other 3D tools while learning about world space and scale
- Move around your AR scenes using locomotion and teleportation
- Create filters or overlays that work in tandem with facial recognition software
- Use GPS, geolocation services, and the camera feed to create a fitness application
- Integrate AR and VR concepts together in a single application
Who this book is for
Unity 2018 Augmented Reality Projects is for you if you're a game developer familiar with 3D computer graphics and interested in building your own AR games or applications. Any experience in Unity and C# is an advantage.
Table of Contents
- What AR is and How to Get Set up
- GIS Fundamentals - The Power of Mapping
- Censored - Various Sensor Data and Plugins
- The Sound of Flowery Prose
- Picture Puzzle - The AR Experience
- Fitness for Fun: Tourism and Random Walking
- Snap it! Adding Filters to Pictures
- To the HoloLens and Beyond
商品描述(中文翻譯)
使用Unity 3D創建引人入勝的擴增實境(AR)應用程式,可在HoloLens和Daydream等設備上體驗。
主要特點:
- 學習AR應用程式開發原則
- 使用Android、Apple和Windows上最受歡迎的AR遊戲和應用程式中使用的最流行的感應器
- 構建具有互動對象、物理、UI、動畫和C#腳本的體驗
書籍描述:
擴增實境在無數領域中帶來了革命性的創新。它神奇地融合了現實世界和虛擬世界,將應用程式從螢幕帶到你的手中。與此同時,Unity現在已成為開發擴增實境體驗的領先平台,因為它提供了一個很好的管道來處理3D資產。
《Unity 2018擴增實境項目》以實用和基於項目的方法,教導您有關Unity 2018中擴增實境開發的具體知識。
本書教導您如何使用Unity開發可在HoloLens和Daydream等設備上體驗的AR應用程式。您將學習如何將3D對象整合、動畫和覆蓋到攝像頭視頻中,然後逐漸轉向實現基於感應器的AR應用程式。除此之外,您還將探索對AR尤其重要且可能獨特的技術考慮因素。本書中的項目示範了如何構建各種AR體驗,同時通過互動式Unity編輯器提供了有關C#編程和Unity 3D遊戲引擎的見解。
通過閱讀本書,您將能夠使用Unity為各種AR設備和平台開發豐富、互動的擴增實境體驗。
您將學到:
- 為特定頭戴式顯示器(包括HoloLens和Daydream)構建和運行AR應用程式
- 使用Unity和其他3D工具創建3D場景,同時了解世界空間和比例
- 使用運動和瞬間移動在AR場景中移動
- 創建與面部識別軟體相配合的濾鏡或覆蓋物
- 使用GPS、地理定位服務和攝像頭視頻創建健身應用程式
- 在單一應用程式中將AR和VR概念結合起來
本書適合遊戲開發人員,他們熟悉3D電腦圖形並有興趣建立自己的AR遊戲或應用程式。具備Unity和C#經驗將是一個優勢。
目錄:
1. 什麼是AR以及如何設置
2. GIS基礎知識-地圖的力量
3. 被審查-各種感應器數據和插件
4. 華麗辭藻的聲音
5. 圖片拼圖-AR體驗
6. 健身樂趣:旅遊和隨機漫步
7. 拍照!為圖片添加濾鏡
8. 到HoloLens和更遠的地方