Game Audio Development with Unity 5.X
Micheal Lanham
- 出版商: Packt Publishing
- 出版日期: 2017-06-30
- 售價: $1,980
- 貴賓價: 9.5 折 $1,881
- 語言: 英文
- 頁數: 404
- 裝訂: Paperback
- ISBN: 1787286452
- ISBN-13: 9781787286450
-
相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
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相關主題
商品描述
Key Features
- Explore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more.
- Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game.
- Learn about developing professional audio for games with FMOD Studio and composing original music with Reaper.
- Build amazing audio synchronized graphic visualizations with Unity.
- Understand how real-time character lip syncing can be implemented.
Book Description
Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you.
In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues.
At the end of the book, you'll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
What you will learn
- Develop game audio and other audio effects with Unity
- Getting familiar with the new Audio Mixer introduced in Unity 5
- Implement dynamic and adaptive audio using various tools and strategies
- Explore interesting ways to incorporate audio into a game with sound visualization
- Use 3rd party professional audio development tools like FMOD
- Compose original music and record vocals
- Understand and troubleshoot audio performance issues
About the Author
Micheal Lanham is a solutions architect with petroWEB and currently resides in Calgary, Alberta, in Canada. In his current role, he develops integrated GIS applications with advanced spatial search capabilities. He has worked as a professional and amateur game developer building desktop and mobile games for over 15 years. In 2007, Micheal was introduced to Unity 3D and has been an avid developer, consultant, and manager of multiple Unity game and graphic projects since.
Micheal has previously written Augmented Reality Game Development, also published by Packt Publishing in 2017.
Table of Contents
- Introducing Game Audio in Unity
- Scripting Audio
- Introduction to the Unity Audio Mixer
- Advanced Audio Mixing
- Using the Audio Mixer for Adaptive Audio
- Using FMOD for Adaptive Audio
- Using Fabric for Adaptive Audio
- Syncing Audio with the Camera and Visual Effects
- Character Lip Syncing and Dialogue
- Composing Sound and Music
- Audio Performance and Troubleshooting
商品描述(中文翻譯)
主要特點
- 探索在Unity中開發音頻的基礎知識,包括創建空間聲音、混音、效果、組合、自適應音頻等。
- 利用Unity 5.x的音頻混音器為遊戲創建重要的聲音和音樂。
- 了解使用FMOD Studio開發專業遊戲音頻以及使用Reaper創作原創音樂。
- 使用Unity創建令人驚嘆的音頻同步圖形可視化效果。
- 了解如何實現實時角色唇語同步。
書籍描述
遊戲音頻是使遊戲成功的關鍵組成部分之一,在遊戲行業中非常受歡迎。因此,如果您是一位關注遊戲市場的遊戲開發者,那麼這本書就是您的解決方案。
在本書中,我們將帶您進行一個逐步的旅程,教您如何在Unity 5.x中實現原創且引人入勝的配樂和音效。首先,您將介紹Unity中的遊戲音頻和聲音開發的基礎知識。在經過音頻開發的核心主題:音頻源、空間聲音、混音、效果等之後,您將有機會深入研究更高級的主題,如動態和自適應音頻。您還將學習使用Unity音頻混音器開發動態和自適應音頻。此外,您還將了解如何在Unity中使用專業的第三方工具,如FMOD進行音頻開發。然後,您將學習創建音頻可視化技術以及使用簡單而強大的音頻工作站Reaper創作自己的原創音樂。最後,您將學習有關優化遊戲音頻性能或解決問題的提示、技巧和策略。
在本書結束時,您將掌握實現專業音效和音樂的技能。除了基礎的音頻和音樂原則之外,您還可以將這些技能應用於其他遊戲開發工具。
您將學到什麼
- 使用Unity開發遊戲音頻和其他音效
- 熟悉Unity 5中引入的新音頻混音器
- 使用各種工具和策略實現動態和自適應音頻
- 探索將音頻融入遊戲的有趣方式,包括聲音可視化
- 使用第三方專業音頻開發工具,如FMOD
- 創作原創音樂並錄製人聲
- 了解和解決音頻性能問題
關於作者
Micheal Lanham是一位解決方案架構師,目前居住在加拿大的卡爾加里,阿爾伯塔省。在他目前的職位上,他開發具有高級空間搜索功能的集成GIS應用程序。他曾在遊戲開發領域擔任專業和業餘遊戲開發者超過15年,並建立了桌面和移動遊戲。2007年,Micheal接觸到Unity 3D,並自那時以來一直是Unity遊戲和圖形項目的開發者、顧問和經理。
Micheal先前還在2017年由Packt Publishing出版的《擴增實境遊戲開發》一書中撰寫了內容。
目錄
- 介紹Unity中的遊戲音頻
- 腳本化音頻
- Unity音頻混音器介紹
- 高級音頻混音
- 使用音頻混音器進行自適應音頻
- 使用FMOD進行自適應音頻
- 使用Fabric進行自適應音頻
- 將音頻與攝像機和視覺效果同步
- 角色唇語同步和對話
- 創作音效和音樂
- 音頻性能和故障排除