Unity 5.x Animation Cookbook
暫譯: Unity 5.x 動畫食譜

Maciej Szczesnik

  • 出版商: Packt Publishing
  • 出版日期: 2016-05-23
  • 售價: $2,000
  • 貴賓價: 9.5$1,900
  • 語言: 英文
  • 頁數: 328
  • 裝訂: Paperback
  • ISBN: 1785883917
  • ISBN-13: 9781785883910
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Key Features

  • Learn how to develop a animation by using real world examples
  • Get a complete practical overview of animation techniques and processes with examples at each step to help you get a strong foothold of the topics
  • This book has been updated for the latest version of Unity with all the new features related to animation discussed in detail

Book Description

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.0 and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but other UI elements. This includes character animation, game world creation, and other key features such as opening doors, changing lights, transitioning to different scenes, and more.

While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool and how you can use it to perform all these tasks efficiently and quickly. By the end of this book, you will be confident and self-sufficient in animating your unity 3D games efficiently

What you will learn

  • Prepare animations to be imported and exported
  • Work with different animation assets and components
  • Create, visualize, and edit animated creatures
  • Create a game by animating cut scenes
  • Design character action and expressions

About the Author

Maciej Szczesnik is a professional game designer who has been working in the games industry since 2004. His experience include roles such as Lead Gameplay Designer and Lead Combat Designer on CD Projekt's The Witcher series, where his main task was to design and implement all gameplay-related mechanisms including animations of all characters in the game. He also worked as Lead Designer on an unannounced project at 11 Bit Studios - a Polish studio best known of its critically acclaimed This War Of Mine game and the Anomaly series.

Maciej is also an experienced lecturer, giving talks at Game Developers Conference, Game Developers Conference Europe, Pixel Vienna, and other game dev conferences. He is also a teacher, delivering classes and coordinating the Game Development program at The Warsaw Film School. He has deep, practical knowledge of Unity as it is his favorite tool and is used daily for prototyping and game development.

商品描述(中文翻譯)

#### 主要特點
- 學習如何使用真實世界的範例來開發動畫
- 獲得動畫技術和流程的完整實用概述,每一步都有範例幫助你牢牢掌握主題
- 本書已更新至最新版本的 Unity,詳細討論所有與動畫相關的新功能

#### 書籍描述
這本基於食譜的實用指南將向你展示如何在 Unity 5.0 中釋放動畫的力量,讓你的遊戲在視覺上無可挑剔。我們的主要重點是向你展示工具和技術,以動畫化不僅是人形雙足角色,還有其他 UI 元素。這包括角色動畫、遊戲世界創建以及其他關鍵功能,如開門、改變燈光、轉換不同場景等。

在討論這些主題時,本書將專注於 mecanim,Unity 3D 的動畫工具,以及你如何高效快速地使用它來執行所有這些任務。到本書結束時,你將能夠自信且獨立地高效地為你的 Unity 3D 遊戲進行動畫製作。

#### 你將學到的內容
- 準備可導入和導出的動畫
- 使用不同的動畫資產和組件
- 創建、可視化和編輯動畫生物
- 通過動畫化過場動畫來創建遊戲
- 設計角色動作和表情

#### 關於作者
**Maciej Szczesnik** 是一位專業的遊戲設計師,自 2004 年以來一直在遊戲產業工作。他的經驗包括擔任 CD Projekt 的《巫師》系列的首席遊戲玩法設計師和首席戰鬥設計師,主要任務是設計和實現所有與遊戲玩法相關的機制,包括遊戲中所有角色的動畫。他還曾擔任 11 Bit Studios(以其備受好評的《這場戰爭我來了》和 Anomaly 系列而聞名)的未公佈項目的首席設計師。

Maciej 也是一位經驗豐富的講師,曾在遊戲開發者大會、歐洲遊戲開發者大會、維也納像素大會及其他遊戲開發會議上發表演講。他還是一名教師,負責華沙電影學校的遊戲開發課程的授課和協調工作。他對 Unity 擁有深厚的實踐知識,因為這是他最喜愛的工具,每天都用於原型設計和遊戲開發。