Unreal Engine Lighting and Rendering Essentials
暫譯: Unreal Engine 燈光與渲染基礎

Muhammad A.Moniem, -

  • 出版商: Packt Publishing
  • 出版日期: 2015-09-17
  • 售價: $2,200
  • 貴賓價: 9.5$2,090
  • 語言: 英文
  • 頁數: 278
  • 裝訂: Paperback
  • ISBN: 1785289063
  • ISBN-13: 9781785289064
  • 相關分類: Unreal
  • 海外代購書籍(需單獨結帳)

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商品描述

Learn the principles of lighting and rendering in the Unreal Engine

About This Book

  • Get acquainted with the concepts of lighting and rendering specific to Unreal
  • Use new features such as Realistic Rendering and Foliage Shading to breathe new life into your projects
  • A fast-paced guide to help you learn lighting and rendering concepts in Unreal

Who This Book Is For

This book is meant for game developers with knowledge of Unreal Engine and a basic understanding of lighting and rendering systems in it. As a prerequisite, you need to have good knowledge of C++.

What You Will Learn

  • Use features such as realistic Rendering and Foliage Shading to create high quality output
  • Create and edit your materials using the Material Editor
  • Use Cascade's particle editor to create modular particle-based effects using emitters
  • Explore Unreal's GPU Visualizer
  • Tweak the overall look and feel of your scene with post-process effects
  • Create charts to get stat unit times over a long period of time
  • Use scalability settings to maintain performance for your games on different platforms and hardware

In Detail

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. Unreal Engine enables users to create high quality games that focus on individual complexities of game development.

This book provides you with the skills required to apply a high level of visual appeal to your games without compromising on performance.

Starting with an introduction to the rendering system, you will learn to create different types of materials using the Material Editor. You will then create a particle system based on Cascade editor to create mind-blowing visual effects.

Moving on, you will learn the concept of lights in Unreal and different types of dynamic/real-time lights, along with a number of powerful post processing effects. Next, you will learn to improve rendering performance, keeping in mind the rendering limitations for different platforms.

At the end of the book, we will discuss the scalability settings menu, and how to add realistic fog effects based on the requirements of your game or level.

Style and approach

A fast-paced guide filled with hands-on examples to teach you the principles of lighting and rendering in Unreal.

商品描述(中文翻譯)

**學習 Unreal Engine 中的燈光與渲染原則**

## 本書介紹

- 熟悉 Unreal 特有的燈光與渲染概念
- 使用如真實渲染(Realistic Rendering)和植被陰影(Foliage Shading)等新功能,為您的專案注入新生命
- 一本快速入門的指南,幫助您學習 Unreal 中的燈光與渲染概念

## 本書適合誰

本書適合對 Unreal Engine 有一定了解的遊戲開發者,並具備基本的燈光與渲染系統知識。作為先決條件,您需要具備良好的 C++ 知識。

## 您將學到什麼

- 使用如真實渲染和植被陰影等功能來創建高品質的輸出
- 使用材質編輯器(Material Editor)創建和編輯您的材質
- 使用 Cascade 的粒子編輯器創建基於發射器的模組化粒子效果
- 探索 Unreal 的 GPU 可視化工具
- 通過後處理效果調整場景的整體外觀和感覺
- 創建圖表以獲取長時間內的統計單位時間
- 使用可擴展性設置來維持不同平台和硬體上遊戲的性能

## 詳細內容

Unreal Engine 是一個強大的遊戲開發引擎,提供豐富的功能來創建 2D 和 3D 遊戲。開發者有機會從零開始構建跨平台的移動和桌面遊戲。Unreal Engine 使得用戶能夠創建高品質的遊戲,專注於遊戲開發的各種複雜性。

本書提供您所需的技能,以在不妥協性能的情況下,為您的遊戲應用高水平的視覺吸引力。

從渲染系統的介紹開始,您將學習使用材質編輯器創建不同類型的材質。接著,您將基於 Cascade 編輯器創建一個粒子系統,以產生驚人的視覺效果。

接下來,您將學習 Unreal 中燈光的概念及不同類型的動態/即時燈光,還有多種強大的後處理效果。然後,您將學習如何改善渲染性能,考慮到不同平台的渲染限制。

在本書的最後,我們將討論可擴展性設置菜單,以及如何根據您的遊戲或關卡的需求添加真實的霧效。

## 風格與方法

一本快速入門的指南,充滿實作範例,教您 Unreal 中的燈光與渲染原則。