Learning C# by Developing Games with Unity 5.x (Second Edition)
暫譯: 透過 Unity 5.x 開發遊戲學習 C#(第二版)
Greg Lukosek
- 出版商: Packt Publishing
- 出版日期: 2016-03-31
- 售價: $2,000
- 貴賓價: 9.5 折 $1,900
- 語言: 英文
- 頁數: 230
- 裝訂: Paperback
- ISBN: 1785287591
- ISBN-13: 9781785287596
-
相關分類:
C#、遊戲引擎 Game-engine
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相關主題
商品描述
Develop your first interactive 2D platformer game by learning the fundamentals of C#
About This Book
- Get to grips with the fundamentals of scripting in C# with Unity
- Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C#
- This is a step-by-step guide to learn the fundamentals of C# scripting to develop GameObjects and master the basics of the new UI system in Unity
Who This Book Is For
The book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# scripts and code by creating games, then this book is for you.
What You Will Learn
- Understand the fundamentals of variables, methods, and code syntax in C#
- Get to know about techniques to turn your game idea into working project
- Use loops and collections efficiently in Unity to reduce the amount of code
- Develop a game using the object-oriented programming principles
- Generate infinite levels for your game
- Create and code a good-looking functional UI system for your game
- Publish and share your game with users
In Detail
Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game's efficiency.
This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects.
You will also develop an understanding of loops and their use, and you'll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.
By the end of this book, you will have mastered the art of applying C# in Unity.
Style and approach
This is a step-by-step guide to developing a game from scratch by applying the fundamentals of C# and Unity scripting.
商品描述(中文翻譯)
**開發您的第一款互動式 2D 平台遊戲,學習 C# 的基本原理**
## 本書介紹
- 熟悉在 Unity 中使用 C# 的腳本基本原理
- 從零開始創建一款精彩的 2D 平台遊戲,運用物件導向程式設計原則和 C# 編碼
- 這是一本逐步指導您學習 C# 腳本基本原理以開發 GameObjects,並掌握 Unity 新 UI 系統基礎的指南
## 本書適合誰
本書針對沒有程式設計經驗的初學者 Unity 開發者。如果您是 Unity 開發者,並希望通過創建遊戲來學習如何編寫 C# 腳本和代碼,那麼這本書適合您。
## 您將學到什麼
- 理解 C# 中變數、方法和代碼語法的基本原理
- 瞭解將您的遊戲想法轉化為可運行項目的技術
- 在 Unity 中有效使用迴圈和集合以減少代碼量
- 使用物件導向程式設計原則開發遊戲
- 為您的遊戲生成無限關卡
- 為您的遊戲創建和編碼一個美觀的功能性 UI 系統
- 發布並與用戶分享您的遊戲
## 詳細內容
Unity 是一個跨平台的遊戲引擎,用於開發 2D 和 3D 電子遊戲。Unity 5 是最新版本,於 2015 年 3 月發布,並為遊戲添加了實時全局光照,其強大的新功能有助於提高遊戲的效率。
本書將幫助您開始使用 C# 編程行為,以便您可以在 Unity 中創建 2D 遊戲。您將首先安裝 Unity 並了解其功能,然後創建一個 C# 腳本。我們將處理 Unity 腳本的主題,以便您理解代碼的運作方式,從而創建和使用 C# 變數和方法。接下來,您將學會如何創建、存儲和檢索物件集合中的數據。
您還將理解迴圈及其用法,並執行物件導向程式設計。這將幫助您將想法轉化為可編碼的項目,並為生產設置 Unity 項目。最後,您將發現如何創建 GameManager 類來管理遊戲循環,生成遊戲關卡,並為遊戲開發一個簡單的 UI。
在本書結束時,您將掌握在 Unity 中應用 C# 的藝術。
## 風格與方法
這是一本逐步指南,通過應用 C# 和 Unity 腳本的基本原理來從零開始開發遊戲。