Blender Cycles: Lighting and Rendering Cookbook

Bernardo Iraci

  • 出版商: Packt Publishing
  • 出版日期: 2013-12-12
  • 售價: $2,180
  • 貴賓價: 9.5$2,071
  • 語言: 英文
  • 頁數: 274
  • 裝訂: Paperback
  • ISBN: 178216460X
  • ISBN-13: 9781782164609
  • 相關分類: 3D建模 3D-modeling
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

Overview

  • Get acquainted with the lighting and rendering concepts of the Blender Cycles engine
  • Learn the concepts behind nodes shader system and get the best out of Cycles in any situation
  • Packed with illustrations and a lot of tips and tricks to make your scenes come to life

In Detail

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world.

Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries.

This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics.

This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders.

This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.

What you will learn from this book

  • Understand how to use the node editor
  • Learn to create your first material in Cycles
  • Light a scene in Cycles
  • Deal with animations in Cycles
  • Design complex shaders and lighting setups
  • Get the best out of your renders thanks to Cycles render passes
  • Create complex realistic shaders using advanced techniques

Approach

An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.

Who this book is written for

If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

商品描述(中文翻譯)

如果您已經熟悉Blender,這本書將為您在Cycles方面提供更強大的輔助,為您打下堅實的基礎。充滿了技巧和食譜,它能輕鬆應對最困難的概念。

概述:
- 熟悉Blender Cycles引擎的照明和渲染概念
- 學習節點着色器系統背後的概念,並在任何情況下充分利用Cycles
- 充滿插圖和許多技巧和訣竅,使您的場景生動起來

詳細內容:
Blender提供了一個廣泛的建模、紋理、照明、動畫和視頻後處理功能。它提供跨平台互操作性、可擴展性和緊密集成的工作流程。Blender是世界上最受歡迎的開源3D圖形應用程序之一。

現代GPU(圖形處理器)在渲染複雜場景時存在一些限制。這主要是由於內存有限以及當同一個顯卡用於顯示和渲染幀時的互動性問題。這就是Cycles渲染引擎的用武之地。Cycles作為Blender的附加組件捆綁在一起。Cycles的一些特點是其質量、速度和集成行業標準庫。

本書將向您展示如何在Blender中進行Cycles的初步操作-這是一個全新的渲染引擎。您將逐步學習如何創建複雜的着色器和照明設置,以應對在計算機圖形中可能遇到的任何情況。

本書提供了有關如何在Cycles中設置您的第一個應用程序的信息。您將首先向場景中添加燈光、材質和紋理。在最終渲染時,您將了解如何以最佳方式設置Cycles。您將學習各種材質、照明技術、技巧和訣竅,以充分利用Cycles的功能。在本書的後半部分,您將了解動畫和靜態圖像,並學習如何創建逼真渲染和卡通風格的高級材質。

本書包含了各種不同的場景,按照結構和進步的順序提供。在這個過程中,您將深入了解每一步背後的概念,以真正掌握所學內容。

從本書中您將學到:
- 瞭解如何使用節點編輯器
- 學習在Cycles中創建您的第一個材質
- 在Cycles中照明場景
- 處理Cycles中的動畫
- 設計複雜的着色器和照明設置
- 通過Cycles渲染通道充分利用您的渲染效果
- 使用高級技巧創建複雜逼真的着色器

這本書的特點:
- 深入指南,充滿了逐步操作的食譜,探索Cycles使用背後的概念
- 充滿插圖,並提供許多技巧和訣竅;易於理解的性質將幫助讀者輕鬆理解最複雜的概念

本書的讀者:
- 如果您是已經熟悉Blender的數字藝術家,並且想要了解新的Cycles渲染引擎,這本書適合您。即使是專家也能學到新的技巧和訣竅,充分利用Cycles的渲染能力。