General-purpose Graphics Processor Architectures (Synthesis Lectures on Computer Architecture)
暫譯: 通用圖形處理器架構(計算機架構綜合講座)
Tor M Aamodt, Wilson Wai Lun Fung, Timothy G Rogers
- 出版商: Morgan & Claypool
- 出版日期: 2018-05-21
- 售價: $2,200
- 貴賓價: 9.5 折 $2,090
- 語言: 英文
- 頁數: 140
- 裝訂: Paperback
- ISBN: 1627059237
- ISBN-13: 9781627059237 銷售排行: 🥉 2024/5 英文書 銷售排行 第 3 名
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商品描述
Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures.
The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of their history. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters \ref{ch03} and \ref{ch04} provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system.
This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.
商品描述(中文翻譯)
最初為了支援視頻遊戲而開發的圖形處理器單元(GPUs),現在越來越多地用於一般用途(非圖形)應用,範圍從機器學習到加密貨幣挖礦。與中央處理單元(CPUs)相比,GPUs 通過將更大比例的硬體資源專門用於計算,能夠實現更高的性能和效率。此外,它們的通用可編程性使得當代 GPUs 相較於特定領域的加速器對軟體開發者更具吸引力。本書為有興趣研究支援一般用途計算的 GPUs 架構的讀者提供了入門介紹。它彙集了目前僅存在於各種不同來源中的資訊。作者主導了 GPGPU-Sim 模擬器的開發,該模擬器在 GPU 架構的學術研究中被廣泛使用。
本書的第一章描述了 GPUs 的基本硬體結構,並提供了其歷史的簡要概述。第二章總結了與本書其餘部分相關的 GPU 程式設計模型。第三章探討了 GPU 計算核心的架構。第四章探討了 GPU 記憶體系統的架構。在描述現有系統的架構後,第三章和第四章提供了相關研究的概述。第五章總結了影響計算核心和記憶體系統的交叉研究。
本書應該為希望了解用於加速一般用途應用的圖形處理器單元(GPUs)架構的人士提供有價值的資源,並為那些想要獲得對於快速增長的研究體系的介紹,該研究探索如何改善這些 GPUs 的架構。