Constructing Knowledge Art: An Experiential Perspective on Crafting Participatory Representations (Synthesis Lectures on Human-Centered Informatics)
暫譯: 建構知識藝術:以體驗為視角的參與式表現創作(人本資訊學綜合講座)
Al Selvin, Simon Buckingham Shum
- 出版商: Morgan & Claypool
- 出版日期: 2014-10-01
- 售價: $2,090
- 貴賓價: 9.5 折 $1,986
- 語言: 英文
- 頁數: 119
- 裝訂: Paperback
- ISBN: 1627052593
- ISBN-13: 9781627052597
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商品描述
This book is about how people (we refer to them as practitioners) can help guide participants in creating representations of issues or ideas, such as collaborative diagrams, especially in the context of Participatory Design (PD). At its best, such representations can reach a very high level of expressiveness and usefulness, an ideal we refer to as Knowledge Art. Achieving that level requires effective engagement, often aided by facilitators or other practitioners. Most PD research focuses on tools and methods, or on participant experience. The next source of advantage is to better illuminate the role of practitioners-the people working with participants, tools, and methods in service of a project's larger goals. Just like participants, practitioners experience challenges, interactions, and setbacks, and come up with creative ways to address them while maintaining their stance of service to participants and stakeholders. Our research interest is in understanding what moves and choices practitioners make that either help or hinder participants' engagement with representations. We present a theoretical framework that looks at these choices from the experiential perspectives of narrative, aesthetics, ethics, sensemaking and improvisation and apply it to five diverse case studies of actual practice.
商品描述(中文翻譯)
本書探討了人們(我們稱之為實踐者)如何幫助參與者創建問題或想法的表現形式,例如協作圖,特別是在參與式設計(Participatory Design, PD)的背景下。在最佳情況下,這些表現形式可以達到非常高的表達性和實用性,我們稱之為知識藝術(Knowledge Art)。達到這一水平需要有效的參與,通常需要促進者或其他實踐者的協助。大多數PD研究專注於工具和方法,或參與者的體驗。下一個優勢來源是更好地闡明實踐者的角色——那些與參與者、工具和方法合作,以服務於項目更大目標的人。就像參與者一樣,實踐者也面臨挑戰、互動和挫折,並提出創造性的解決方案,同時保持對參與者和利益相關者的服務立場。我們的研究興趣在於理解實踐者所做的移動和選擇,這些選擇要麼幫助,要麼妨礙參與者與表現形式的互動。我們提出了一個理論框架,從敘事、美學、倫理、意義建構和即興創作的體驗視角來看待這些選擇,並將其應用於五個不同的實踐案例研究。