Beginning Java Game Programming, 2/e
暫譯: 初學者 Java 遊戲程式設計, 第2版
Jonathan S. Harbour
- 出版商: Course Technology
- 出版日期: 2007-12-05
- 定價: $990
- 售價: 3.0 折 $299
- 語言: 英文
- 頁數: 368
- 裝訂: Paperback
- ISBN: 1598634763
- ISBN-13: 9781598634761
-
相關分類:
Java 程式語言
立即出貨(限量) (庫存=1)
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商品描述
Description
Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you've answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple 2D game using vector graphics, move on to utilizing Java's advanced 2D library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on your own website!
Table of Contents
Part I: Java for Beginners
Chapter 1 Getting Started with Java 5
Chapter 2 Java Programming Essentials
Chapter 3 Keyboard and Mouse Input
Chapter 4 Sound Effects and Music
Chapter 5 Creating Your First Java Game
Part II: Java 2D Game Programming
Chapter 6 Java 2D--Vector Graphics and Bitmaps
Chapter 7 The Game Loop, Timing, and Threads
Chapter 8 Basic 2D Actors--the Infamous "Sprite"
Chapter 9 Advanced Sprite Programming--Animation
Chapter 10 Creating a Java Game Framework
Chapter 11 Enhancing and Polishing Galactic War
Chapter 12 Deploying Java Games on the Web
Part III: Appendices
Appendix A Chapter Quiz Answers
Appendix B Recommended Books and Web Sites
商品描述(中文翻譯)
描述
您是否認真想學習如何創建真正的、基於 Java 的遊戲以供娛樂和分享?您是否對 Java 程式語言有基本的了解?如果您的回答是肯定的,那麼您已經準備好開始使用最新版本的 Java 開發工具包從零開始構建基於網頁的 2D 遊戲!《Beginning Java Game Programming, Second Edition》是一本實用指南,非常適合希望快速輕鬆學習如何使用 Java 創建遊戲的初學者遊戲程式設計師。這本書使用簡單的語言編寫,通過引人入勝的教程教授每一項新技能,並在章末提供問題和練習,以幫助鞏固您剛學到的知識。每一章都在前一章的基礎上進行,讓您能夠重複和練習所涵蓋的技術。您將從使用向量圖形編寫簡單的 2D 遊戲的基本知識開始,然後利用 Java 的高級 2D 庫添加動畫和音效,最後創建一個專業的、基於精靈的遊戲,裡面充滿了有趣的藝術作品和細節,您可以在自己的網站上與他人分享!
目錄
第一部分:Java 初學者
第 1 章 開始使用 Java
第 2 章 Java 程式設計基礎
第 3 章 鍵盤和滑鼠輸入
第 4 章 音效和音樂
第 5 章 創建您的第一個 Java 遊戲
第二部分:Java 2D 遊戲程式設計
第 6 章 Java 2D - 向量圖形和位圖
第 7 章 遊戲循環、計時和執行緒
第 8 章 基本 2D 角色 - 惡名昭彰的「精靈」
第 9 章 高級精靈程式設計 - 動畫
第 10 章 創建 Java 遊戲框架
第 11 章 增強和完善《銀河戰爭》
第 12 章 在網路上部署 Java 遊戲
第三部分:附錄
附錄 A 章節測驗答案
附錄 B 推薦書籍和網站